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Wasp Interceptor Drone Wing
Wasp ftr
Logistical Data
Designation Interceptor Drone
Ordnance points 5
Fighters in wing 6
Combat Performance
Base replacement time (seconds) 5
Combat speed 325
Formation CLAW
Maximum engagement range 4000
Hull mods No Weapon Flux
Hull integrity 100
Armor 10
Flux capacity 500
Flux dissipation 100
Advanced Stats
Mass 10
Fleet points 5
Attack run range 200
Acceleration 500
Deceleration 450
Max turn rate 180
Turn acceleration 360
Fast and nimble, Wasp drones typically outnumber and easily swarm enemy fighter formations while their Stinger mines prevent stragglers from getting through. Faced with point-defense weaponry, their fragility begins to tell, but the lack of a pilot on board means losses are more easily absorbed.

–In-Game Description

Notes[]

Between their speed, fragility and the proximity mine system the Wasp is best thought of as a loitering munition rather than a fighter in a traditional sense. A wing of Wasps flying into a wing of any other craft usually results in both evaporating instantly in a huge explosion - hovewer Wasps have no crew and take only 5 seconds to replace which means such trades are almost universally in their favour. If you're looking for a solution to enemy fighters on a budget it's hard to beat the Wasp.


Change History[]

0.8.1a-RC5

  • Engagement Range reduced from 5000 to 4000

0.8a

  • reworked


Icon check temp

Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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