Direct jump
Jump into a system through a nascent gravity well, or directly into hyperspace.

Once activated the fleet will remain stationary for 4 seconds before making the jump.

Enabled by Level 3 Navigation skill


Nascent gravity wells

Three established gravity wells and a number of nascent gravity wells nearby

  • Transverse Jump enables both jumping into systems from hyperspace and also jumping out of systems into hyperspace. Jumping out of systems can be performed at any location in system while jumping into a system can only be done near nascent gravity wells. These are represented as small purple clouds somewhat near existing established system jump points.
  • Costs the same fuel as a regular jump point but also 10% of fleet deployment costs when jumping into hyperspace. This can be situationally better when considering supply usage to travel further to a regular jump point. It is also effective for escaping large enemy fleets, if the player can get far away enough first.
  • Jumping through a nascent gravity well into a system has no costs, and can save significant travel time in visiting planets.
  • There is a bug in version 0.9 due to be fixed in 0.9.1 where Safety Procedures level 3 causes the mention of CR loss to be removed from the tooltip, even though it actually remains present.

Default Active Sensor Burst · Distress Call · Emergency Burn · Go Dark · Interdiction Pulse · Scavenge (ability) · Sustained Burn · Transponder
From skills Neutrino Detector · Remote Survey · Transverse Jump

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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
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