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The Thule Star System is home to the Persean League capital of Kazeron, along with an Independent and pirate market. It also contains many asteroid belts.

Thule, White Dwarf[]

Star white

Thule

The beginning of the end for most stars, the white dwarf was once a red giant not massive enough to fuse carbon. Extremely dense and slowly radiating away its heat as it no longer undergoes fusion reactions, its volume is supported against gravitational collapse only by electron degeneracy pressure.

–In-Game Description

  • Center of the Thule Star System

Hekla (Thule I), Toxic World[]

Toxic atmosphere

Thule I: Hekla

Carbon and sulfur dioxide gases dominate the atmosphere of this world, making it toxic to all known life. In addition, the gases create a runaway greenhouse effect that increases surface temperature and atmospheric pressures to extremely high levels.

–In-Game Description

  • Planetary Conditions
Ore moderate
Moderate Ore Deposits: Hekla contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere toxic
Toxic Atmosphere: The atmosphere of Hekla is exceptionally toxic and corrosive, abrading unprotected surfaces and requiring the hermetic sealing of any inhabited spaces.
+50% hazard rating.
Hot
Hot: High temperature conditions of Hekla necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 175%
  • Orbits Thule

Sensor Array[]

Sensor array world

Sensor Array

A Domain-era technology, this is a super-high-resolution passive monitoring array with a transmitter capable of real-time, faster-than-light data transmission within the star system. The data is useful to supplement the regular sensor readings made by fleets.

–In-Game Description

  • Orbits Thule as Hekla's L4 trojan

The Ingwin (Asteroid Belt I)[]

  • Orbits Thule just inside Laki's orbit

Laki (Thule II), Barren World[]

Barren03

Thule II: Laki

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms.

–In-Game Description

  • Planetary Conditions
Rareore sparse
Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 transplutonic ore production (Mining).
Ore sparse
Sparse Ore Deposits: A few sparse ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Laki. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
Hot
Hot: High temperature conditions of Laki necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
Gravity low
Low Gravity: Gravity is exceptionally low, though significantly above zero-g, on the surface of Laki. Workflow and operation of (relatively) heavy machinery is complicated by the non-standard procedures required to deal with altered conditions of friction, weight, and pressure dynamics.
+25% hazard rating.
+10% accessibility.
  • Hazard Rating: 200%
  • Orbits Thule

Hama's Band (Asteroid Belt II)[]

  • Orbits Thule between Laki and Kazeron

Kazeron (Thule III), Barren World[]

Castiron

Thule III: Kazeron

The metal-rich core of a former gas giant whose body was blasted away in some ancient celestial catastrophe, Kazeron is rich in exotic heavy metals. Although unterraformable, this made it a prime spot for the Domain to emplace a cluster of autofactories to feed the Persean frontier's need for ships, equipment, and heavy machinery.

–In-Game Description

The Persean League world of Kazeron always pays its dues in warships - and highly trained officers to command them. Kazeron has a rich tradition of industry and military production which makes it the crux of Persean League power.

–Secondary Description

  • Planetary Conditions
Population07
Population: Kazeron is a world of tens of millions.
Rareore moderate
Moderate Rare Ore Deposits: Kazeron contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Ore rich
Rich Ore Deposits: Rich mineral deposits form a thick lattice within the crust of Kazeron but require an ambitious industrialist to exploit them for fabulous profit.
+2 ore production (Mining).
Hot
Hot: High temperature conditions of Kazeron necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 125%
  • Persean League Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Kazeron is a world of tens of millions.
    • Megaport: A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Orbital Works: Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.
      • Pristine nanoforge. Increases ship and weapon production quality by 50%. Increases production by 3 units.
    • Star Fortress - Midline: An up-armored battlestation, featuring Ravelin-class defense drones and an extensive minefield. Must be reduced before invasions or bombardment can be attempted.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
    • Military Base: These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.
  • Orbits Thule

Draugr (Thule III-A), Barren-Bombarded World[]

Barren01-0

Thule III-A: Draugr

A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient lava seas formed by especially large impacts.

–In-Game Description

  • Planetary Conditions
Rareore moderate
Moderate Rare Ore Deposits: Draugr contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining).
Ore moderate
Moderate Ore Deposits: Draugr contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining).
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Draugr. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
  • Hazard Rating: 150%
  • Orbits Kazeron

Kazeron Relay[]

Com relay

Kazeron Relay

A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats.

–In-Game Description

  • Orbits Thule as Kazeron's L4 trojan

Thule Jump-point[]

  • Inner system jump-point
  • Orbits Thule as Kazeron's L5 trojan

Inged's Crown (Asteroid Belt III)[]

  • Orbits Thule between Kazeron and Eldfell

Eldfell (Thule IV), Barren World[]

Barren02

Thule IV: Eldfell

A barren world notable for a cluster of unusually active hyper-volcanos, the Grettir. A thin atmosphere is regenerated entirely through volcanism.

–In-Game Description

Rich ores are extracted from scattered franchise mines dug around the base of the Grettir hyper-volcano cluster. The main settlement is built on a dormant spur and populated largely by freelance robo-jockeys and support staff. The planet is ruled by common agreement among several Kazeron-dominated industrial combines.

–Secondary Description

  • Planetary Conditions
Population05
Population: Eldfell is home to hundreds of thousands of people.
Atmosphere none
No Atmosphere: No appreciable atmosphere exists on Eldfell. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
50% hazard rating.
  • Hazard Rating: 150%
  • Independent Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Eldfell is home to hundreds of thousands of people.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Refining: Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.
    • Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
  • Orbits Thule

Gate of Thule (Inactive Gate)[]

Gate

Gate of Thule

A solid ring of adamantine material, derelict of a former age.

–In-Game Description

  • Orbits Thule as Eldfell's L4 trojan

Garmund's Ring (Asteroid Belt IV)[]

  • Orbits Thule between Eldfell and Morn

Thulian Raider Base[]

Station side05

Thulian Raider Base

The Thule system is riddled with prospectors and small-time miners who've escaped the oppressive power-mongering of the Kazeron Stratocracy, searching for independence among the ore and volatiles of the many ring systems. Sometimes these free-agents band together and turn to richer prizes - thus have the Thulian Raiders plagued Kazeron for nearly as long as the system has been inhabited by humans.

–In-Game Description

  • Planetary Conditions
Population04
Population: Tens of thousands of people live on Thulian Raider Base.
Volatiles diffuse
Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
No bonuses or penalties to volatiles production (Mining).
Cold
Cold: Low temperatures found on Thulian Raider Base necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
  • Hazard Rating: 125%
  • Pirate Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Tens of thousands of people live on Thulian Raider Base.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Orbital Station - Low Tech: A low-tech space station, featuring heavy armor and medium firepower. Must be reduced before invasions or bombardment can be attempted.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
    • Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
  • Orbits Thule just outside Garmund's Ring

Morn (Thule V), Ice Giant[]

Ice giant

Thule V: Morn

A giant planet composed primarily of water, ammonia and methane. Within the depths, gravity generates enough pressure to form a core of metallic hydrogen.

–In-Game Description

  • Planetary Conditions
Volatiles plentiful
Plentiful Volatiles: Morn is a world-sized wellspring of volatiles - rich, deep, and potent.
+2 volatiles production (Mining).
Cold
Cold: The low temperatures found on Morn necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
Gravity high
High Gravity: The force of gravity on the surface of Morn is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
  • Hazard Rating: 175%
  • Orbits Thule

Skoll (Thule VI), Ice Giant[]

Ice giant

Thule VI: Skoll

A giant planet composed primarily of water, ammonia and methane. Within the depths, gravity generates enough pressure to form a core of metallic hydrogen.

–In-Game Description

  • Planetary Conditions
Volatiles abundant
Abundant Volatiles: Abundant volatiles may be economically extracted from Skoll.
+1 volatiles production (Mining).
Cold extreme
Extreme Cold: Extreme cold necessitates specialized equipment and protocol to perform operations safely on (market), complicating logistics, life support, and infrastructure.
+50% hazard rating.
Gravity high
High Gravity: The force of gravity on the surface of Skoll is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
  • Hazard Rating: 200%
  • Orbits Thule

Trivia[]

  • Thule is a legendary island in the ancient Greek world, situated at the northernmost point of the earth.
  • Hekla, Laki, and Eldfell are volcanoes in Iceland.
  • The Ingwine are an Germanic tribal confederation who lived by the North Sea; Hrothgar is mentioned as being the king of the Ingwine in Beowulf.
  • A draugr is an undead creature in Norse culture.
  • Hama is a legendary Germanic warrior.
  • Garmund is an ancestor of the royal house of Mercia.
  • Skoll is a wolf in Norse mythology who chases the sun.
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