Tempest-class Frigate
Logistical Data
CR per deployment 20%
Recovery rate (per day) 10%
Recovery cost (supplies) 8
Peak performance (sec) 180
Maintenance (sup/month) 8.0
Cargo capacity 30
Maximum crew 25
Skeleton crew 15
Fuel capacity 20
Maximum burn 11
Fuel per l.y. & jump cost 1
Ordnance points 50
Flight decks 1 (built-in Terminator Drone)
Combat Performance
Hull integrity 1,250
Armor rating 200
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 45
Shield flux/damage 0.8
Flux capacity 2,500
Flux dissipation 225
Top speed 180
Mounts 1x Small Missile
2x Medium Energy
An asymmetric, advanced design from the late Expansion Epoch, the Tempest-class is the quintessential attack frigate - fast, deadly and difficult to destroy.

–In-Game Description


Fan MediaEdit

High Tech, Best Tech (Potential Spoilers)

Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation

Change History Edit


  • Increased maintenance/deployment cost from 6 to 8
  • Replaced Active Flare Launcher with High Energy Focus
  • Terminator Drone built-in wing rework


  • "Terminator" drone now a built-in fighter wing, 1 drone, uses AM blaster
  • Ship system is now "Active Flare Launcher"
    • Modified to have unlimited uses and slightly improved flare speed
  • Increased shield arc to 120 degrees (was 90)
  • Increased Terminator drone speed, now armed with Ion Pulser

Previous version NotesEdit

The Tempest is a very high-performance frigate with exceptional speed and maneuverability, as well as a considerable amount of energy firepower and it's iconic built-in drone.

Some notable defense issues exist; the small shield arc should definitely be taken note of, as the arc is so narrow that it can leave the ship vulnerable to the proximity detonation of and subsequent area of effect of flak, and given their fragmentation damage type this can be especially devastating to hull hitpoints if your armour was worn down by earlier fights. "Dancing" missiles and shots from an angle can also be dangerous. Adding the Extended Shields hullmod where possible alleviates this problem significantly.

The second issue with the Tempests' defense is that point-defense weaponry requires sacrificing one of the two medium mounts (potentially compromising offensive power), and then only provides protection in a limited arc. The Active Flare Launcher ship system helps with this issue, and a Heavy Blaster provides sufficient single-mount firepower that the second mount could be spared for PD.

When seen it is usually equipped with a Pulse Laser, a Graviton Beam and one of the standard missile weapons. This loadout alone is usually sufficient, but since it has medium energy weapons it can also use more powerful weapons such as the Heavy Blaster, but this requires care (and is thus not recommended for AI-piloted Tempests) due to its high flux cost.

Loadout exampleEdit


Weapons used by this loadout:

  1. Pulse Laser
  2. Phase Lance
  3. Harpoon MRM

Weapon groups:

  1. Harpoon MRM, linked, autofire disabled
  2. Pulse Laser, linked, autofire enabled
  3. Phase Lance, linked, autofire disabled


  1. Stabilized Shields, to decrease shield flux per second to minimum.
  2. Resistant Flux Conduits, for faster venting and EMP resistance.

This loadout's purpose is low-risk general assault. From my experience, it works nicely when used by AI. When used by player, keep in mind that your system is Active Flare Launcher, it has relatively short cooldown, which allows you to use it often. I recommend using it for guided missile barrages that come at you. Tempest's speed allows it to dodge incoming unguided missiles and other projectiles. Your weapons:

  1. Pulse Laser is your 'primary' weapon. Use it to raise flux of enemy ship to high level and force it to lower its shield. If you wish, you can use it to take down fighters, albeit it may be hard.
  2. Phase Lance is your deadly 'secondary' weapon. Use it to finish off damaged enemies or to strike enemies right into hull, even better if you'll hit enemy in vulnerable spot and then use your Pulse Laser to strike at exactly same place, for maximum damage. Don't use it on shields, unless enemy is at almost 100% flux, because you'll waste a shot. Beams deal soft flux damage, which can be dissipated by enemy ship passively, it doesn't have to lower its shield to get rid of it.

    Shade-class Frigate in combat with Tempest-class Frigate and its deadly drone

  3. Harpoon MRM is another of your deadly weapons. You have 3 missiles, so make good use of them. Use it to finish off enemies or strip them of their armor. Don't waste them on shields outside of very specific situations (enemy ship is almost overloaded, has its shield on and you want it to get overloaded, so that your other ships may exploit the opening).
  4. Terminator Drone, while not exactly a weapon (it's a built-in drone on Tempest), can be considered as such. In current version (0.8.1a), it has a shield and is armed with Ion Pulser, which can disable parts of or even entire enemy ships, if drone is lucky. Send it to engage retreating ships, so that you or your other ships can deal with them or send an preemptive strike against an enemy ship to cripple it and make it an easier target.

    Shade-class Phase Frigate being pursued by Terminator Drone

It's also very useful against phase ships like Shade, because as long as you'll stay in drone's engagement range (1500 units), it will pursue said phase ship and will try to attack it, eventually crippling it by disabling its engines, which leaves that ship floating and vulnerable to any attack.


Aurora-class Cruiser and Tempest-class Frigate mopping up the remnants of a scavanger fleet that were under the mistaken impression they could defeat the duo.

Icon check temp
Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
Community content is available under CC-BY-SA unless otherwise noted.