| A short range guided missile launcher. The missiles are designed to intercept and destroy enemy fighters. Launches bursts of small missiles. A simple infrared system provides effective tracking while chemical microthrusters provide exceptional maneuverability. Evolutionary targeting algorithms honed over centuries of real-world application allow the missiles to lead the target - they rarely miss and are very hard to avoid. |
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–In-Game Description | ||
The Swarmer SRM Launcher is a light missile weapon with low damage. Commonly used against fighters, they can also threaten lightly armored frigates. Some fighters carry a lighter version.
It is particularly useful for chasing down otherwise hard to catch high tech frigates, by only firing the Swarmers which have no flux cost to fire. This preserves your 0 flux speed boost while denying the enemy their 0 flux speed boost. The reliable homing and multiple missile warhead ensures that high tech energy point defence will need to spend a decent amount of flux defeating them, even if they ultimately do not raise enemy flux by impacting shields.
Animation[]

| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.95.1a
- Increased ammo to 80 (was: 60)
0.95a
- Increased damage to 100 (was: 75)
- Reduced OP cost to 3 (was: 4)
0.8a
- The missiles fired by certain anti-fighter missile weapons (Swarmer, Locust, etc) will change targets to closer fighters so that they can be used effectively vs a fighter swarm, hitting multiple targets
Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

