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Swarmer SRM Launcher
Swarmer srm launcher turret base
HighExplosiveDamageIcon
General Information
Mount Small, Missile
Primary Role Anti Small Craft
Ordnance points 3
DPS 71
Damage type High Explosive
Range 1,000
Flux/sec 0
Turn rate 50
Speed Fast (300)
Tracking Excellent
Shots/min 43
Damage 100x4
Ammo 80
Projectile health 50
A short range guided missile launcher. The missiles are designed to intercept and destroy enemy fighters.

Launches bursts of small missiles. A simple infrared system provides effective tracking while chemical microthrusters provide exceptional maneuverability. Evolutionary targeting algorithms honed over centuries of real-world application allow the missiles to lead the target - they rarely miss and are very hard to avoid.

–In-Game Description

The Swarmer SRM Launcher is a light missile weapon with low damage. Commonly used against fighters, they can also threaten lightly armored frigates. Some fighters carry a lighter version.

It is particularly useful for chasing down otherwise hard to catch high tech frigates, by only firing the Swarmers which have no flux cost to fire. This preserves your 0 flux speed boost while denying the enemy their 0 flux speed boost. The reliable homing and multiple missile warhead ensures that high tech energy point defence will need to spend a decent amount of flux defeating them, even if they ultimately do not raise enemy flux by impacting shields.

Animation[]

Swarmer



Change History[]

0.95.1a

  • Increased ammo to 80 (was: 60)

0.95a

  • Increased damage to 100 (was: 75)
  • Reduced OP cost to 3 (was: 4)

0.8a

  • The missiles fired by certain anti-fighter missile weapons (Swarmer, Locust, etc) will change targets to closer fighters so that they can be used effectively vs a fighter swarm, hitting multiple targets



Icon check temp

Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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