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Boost burn level at the cost of acceleration and wind-up time.

Enabled by default.

Notes[edit | edit source]

  • Doubles the base burn level of the fleet (using the burn level of the slowest ship, does not include fleetwide bonuses like tugs or nav buoys).
  • Essential for long-distance travel in sparsely populated areas; can be useful for running away from enemies (with a sufficient head start) or chasing fleeing fleets.
  • Lowers the fleet acceleration and turning speed significantly; should not be used for riding hyperspace storms or pushing into star coronas.
  • Alters sensor profile by +100% while active, even if the fleet is standing still.
  • Has a wind down time when finished that reduces maximum burn. If you find yourself heading unavoidably towards a larger hostile fleet then consider immediately hitting Go Dark for a few seconds until your burn level recovers.
  • The maximum burn level of the fleet cannot exceed 20.
Ability
Default Active Sensor Burst · Distress Call · Emergency Burn · Go Dark · Interdiction Pulse · Scavenge (ability) · Sustained Burn · Transponder
From skills Neutrino Detector · Remote Survey · Transverse Jump


Change History[edit | edit source]

0.9

  • Now gives +100% burn instead of +10
    • Means that bonuses to ship burn level (i.e. Augmented Drive Field) are doubled
    • While fleetwide bonuses (tugs, Nav Buoy, etc) are not
    • Slightly increased arc in which it has the highest acceleration penalty
    • Reduced charge up/down time to half a second (was: 2.5 seconds up, 1 second down)
    • Goals are to 1) make burn level of ships mean more and 2) encourage turning SB off sometimes

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Up to date for version 0.9.1

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