Travel drive.png

Boost burn level at the cost of acceleration and wind-up time.

Enabled by default.

Notes[edit | edit source]

  • Doubles the base burn level of the fleet (using the burn level of the slowest ship, does not include fleetwide bonuses like tugs or nav buoys).
  • Essential for long-distance travel in sparsely populated areas; can be useful for running away from enemies (with a sufficient head start) or chasing fleeing fleets.
  • Lowers the fleet acceleration and turning speed significantly; should not be used for riding hyperspace storms or pushing into star coronas.
  • Alters sensor profile by +100% while active, even if the fleet is standing still.
  • Has a wind down time when finished that reduces maximum burn. If you find yourself heading unavoidably towards a larger hostile fleet then consider immediately hitting Go Dark for a few seconds until your burn level recovers.
  • The maximum burn level of the fleet cannot exceed 20.
Default Active Sensor Burst · Distress Call · Emergency Burn · Go Dark · Interdiction Pulse · Scavenge (ability) · Sustained Burn · Transponder
From skills Neutrino Detector · Remote Survey · Transverse Jump

Change History[edit | edit source]


  • Now gives +100% burn instead of +10
    • Means that bonuses to ship burn level (i.e. Augmented Drive Field) are doubled
    • While fleetwide bonuses (tugs, Nav Buoy, etc) are not
    • Slightly increased arc in which it has the highest acceleration penalty
    • Reduced charge up/down time to half a second (was: 2.5 seconds up, 1 second down)
    • Goals are to 1) make burn level of ships mean more and 2) encourage turning SB off sometimes

Icon check.png

Up to date for version 0.9.1

Community content is available under CC-BY-SA unless otherwise noted.