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Story points tooltip

Story points in the character screen

Story points are a player-exclusive quasi-resource used for various purposes in the game.

The player gains story points with XP, with four points gained over the course of reaching the next level. At max level (15), the player will also continue gaining story points at the same rate.

The principal use of story points is to permanently build in hullmods into a ship (typically up to a maximum of two). They also have assorted other uses: evading combat with a fleet that has caught the player, bribing Hegemony AI inspections, improving colony industries, mentoring officers, and making player/officer skills elite, just to name some.

Bonus XP[]

Some SP uses (most commonly those that do not provide permanent bonuses, or are otherwise less attractive than other uses) provide bonus XP. This amount is displayed as part of the dialog option, e.g. SP 100% XP means the action costs 1 SP and provides a 100% XP bonus. A 100% bonus is equal to the amount of XP needed to gain 1 SP, i.e. 1/4th of a level-up bar (taking into account the existing pool of bonus XP). The idea is that an SP use with 100% bonus XP eventually refunds its own cost.[1]

Bonus XP is consumed to double the player's XP gain; i.e. 1 bonus XP is converted to normal XP for each normal XP gained. When the player is at max level, bonus XP quadruples the XP gain instead.

References[]


Icon check temp

Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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