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Stinger-class Proximity Mine
StingerMine
FragmentationDamageIcon
General Information
Mount Small, Ballistic
Primary Role Anti-fighter
Damage type Fragmentation
Range 500
Damage 500
Ammo 2
Ammo recharge per minute 6.0
Releases a cluster of free-floating bomblets that retain the momentum of the launching craft. The bomblets are equipped with a proximity fuse.

A Frag Bomb projector fires Mark VI fragmentation bomblets from three tubes. Unguided and without a propulsion system, the bomblets rely on a friend-or-foe targeting system. Their vast numbers allow them to cover a wide swath of space, effectively creating a Point Defense barrier in that location, albeit for a limited time. When the proximity fuse is triggered by an enemy craft, the bomblet will detonate, achieving similar effects to those of flak weapons.

–In-Game Description

The Stinger-class Proximity Mine is a built-in weapon found on the Wasp Interceptor. The fighter will only use it against other fighters and destructible projectiles such as missiles. Mines detonate if a target comes within 50 units. They deal their full 500 damage within 50 range, scaling down to half damage at 75 range, and dealing no damage further than that.

Change History[]

0.8a

  • reworked after a long absence and returned to the game
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At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

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