Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade. | ||
–In-game description |
A Spaceport is a structure. Its construction is automatically begun for free at all colonies, or can otherwise be built manually if destroyed.
A spaceport costs 50 000 credits to construct and has a build time of 15 days.
Statistics[]
Effects[]
- Provides +60% accessibility to the colony.
- Allows the construction of an Orbital Station, Patrol HQ, Waystation, and Commerce.
- Provides +2 growth points to the colony.
Note: A spaceport, or its upgrade Megaport, provide the majority of a colony's accessibility, both directly and by removing the -100% accessibility penalty from the lack of a spaceport, thus making exports or imports without one nigh-impossible.
Upkeep[]
Spaceports have a base upkeep of 1500 credits, increasing by the same amount for each colony size past 3.
A spaceport will incur an upkeep penalty if the demand for Fuel, Supplies, or Ship Hulls & Weapons is not met. The penalty is a 10% increase to upkeep per unit of the largest shortage amount.
Production[]
Spaceports produce the following commodities:
- Crew: equal to colony size, minus one
Demands[]
Spaceports demand the following commodities:
- Fuel: equal to colony size, minus two
- Supplies: equal to colony size, minus two
- Ship Hulls & Weapons: equal to colony size, minus two
AI Cores[]
Spaceports receive the following perks from the assignment of an AI Core:
- Gamma: reduces demand by one unit
- Beta: reduces demand by one unit, reduces upkeep by 25%
- Alpha: reduces demand by one unit, reduces upkeep by 25%, increases accessibility by an additional 20%
Trivia[]
- The Spaceport and its upgrade Megaport are the only structures (including industries) in the game to suffer an upkeep penalty for any reason besides the colony's hazard rating.
- Despite starting construction automatically when a colony is established, similar to Population & Infrastructure which is present on every civilized colony, spaceports can be destroyed without immediately decivilizing the colony and can be manually shut down by the player.
Industry | |
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Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |