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Mission: Sinking the Bis'mar
Location: Somewhere between Druj and the Duzakh System fringe jump-point
Date: 193.03.14
Captain Gleise commands the HSS Bismar, Onslaught-class battleship, at the head of a task force sent to investigate what Hegemony SIGINT suspects is a Tri-Tachyon raider base on the otherwise barren world of Druj in the treacherous, radiation-swept Duzakh system.

The intel about the base was, however, a plant by Tri-Tachyon agents designed to lead a much-needed Hegemony fleet, and Kane Gleise in particular, into a deadly trap.

The Tri-Tachyon profile on Kane Gleise describes a quiet man who led an equally quiet naval career which nearly ended when his escape pod was picked up by convoy-raiding mercenaries in the employ of Tri-Tachyon. Gleise was ransomed to the Tri-Tachyon Corporation then held for several years in a miserable prison-colony on the outskirts of the Hybrasil system. He was evaluated as mediocre enough a tactician to be handed back to the Hegemony in a prisoner exchange during one of the Second AI War's many ceasefire negotiations. But during his captivity it seems Gleise developed a cold hatred for the Tri-Tachyon Corporation; After his release, Gleise became forceful in demanding front-line combat assignments and his Hegemony psych profile began to contain worried notes, culminating in a somewhat gruesome incident after the capture of several high-ranking Tri-Tachyon executives.

The event was classified by Hegemony intelligence. Gleise was promoted by the subsector's Space Marshal and given captainship of the HSS Bismar. It was thought that Gleise provided a certain selfless "lust for victory" that officers of the Hegemony could replicate. And so they did.

Unfortunately for Tri-Tachyon, Captain Gleise prevailed despite the advantage of surprise enjoyed by the Tri-Tachyon forces. The HSS Bismar sacrificed its escort to lock down and completely destroy two Tri-Tachyon cruisers before crippling a third in the final showdown.

However the Bismar's hyperdrive was damaged in the fighting and as it was limping toward the system's fringe jump-point under low power a Tri-Tachyon recon detachment escorting a supply ship stumbled upon Gleise's crippled battleship.

You command the TTS Chimera. It is now up to you to defeat the Butcher of Third Skathi before he can escape again.
Tactical Briefing
-Defeat all remaining forces
-The TTS Chimera is valuable prototype and must survive
Your Flagship
Name: TTS Chimera
Type: Hyperion-class
Order of Battle
Attacking 1x Hyperion
2x Tempest
1x Gemini
Attacking 1x Onslaught
Tri-Tachyon recon detachment and supply craft HSS Bis'mar


Tactics[]

Deploy all your fleet, placing a carrier rally point in the middle of the map. When the Broadswords are in visual range put an intercept order on each, your Wasps should make short work of them. Once that task is accomplished, retreat the Wasps; they won't do any good against a capital ship.

Next place an engage order on the Bis'mar, what you want to do with your Hyperion is to get behind it and make hit and run attacks. So bring your shields up and close into firing distance, hitting the unshielded rear. When your flux is high, teleport out and vent before returning. Torpedoes are invaluable for cracking open the Onslaught's thick armor; you can launch while one of the Tempests is distracting the Flak Cannons, or just teleport into point-blank range, raise shields and fire. Keep doing this until you have sunk the Bis'mar.

Trivia[]

  • In the game files this mission is named Sinking the Bismarck, a reference to the famous sinking of the German battleship the Bismarck on 27 May 1941.
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