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Commonly found on ships that can't always rely on shields to protect their cargo from cosmic radiation. Only a few tweaks are needed to have the shielding confound long-range cargo scans, reducing the probability of contraband being detected.

This is built into the Hound, Cerberus, pirate variant Buffalo and pirate variant Mule

Notes[]

The chance of getting caught can be calculated as and a data table example is shown to the right:

(this does not not work any more)

math.random < (illegalCargoCarrying/totalCargoCarrying) * (0.25 + 0.75 * (1 - shieldedCargo/totalCargoCanCarry)) * 2

The amount of contraband confiscated when caught can be calculated as and a data table example is shown to the right:

(0.33 + math.random() * 0.67) * (0.25f + 0.75 * 1 - shieldedCargo/totalCargoCanCarry)

Keep in mind, math.random() is generated on a range from [0,1) and the amount confiscated will always be at least 1.


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At least two versions out of date. Last verified for version 0.8.1a-RC8. Please refer to Version History and update this page

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