
Commonly found on ships that can't always rely on shields to protect their cargo from cosmic radiation. Only a few tweaks are needed to have the shielding confound long-range cargo scans, reducing the probability of contraband being detected.
This is built into the Hound, Cerberus, pirate variant Buffalo and pirate variant Mule
Notes[]

The chance of getting caught can be calculated as and a data table example is shown to the right:
(this does not not work any more)
math.random < (illegalCargoCarrying/totalCargoCarrying) * (0.25 + 0.75 * (1 - shieldedCargo/totalCargoCanCarry)) * 2

The amount of contraband confiscated when caught can be calculated as and a data table example is shown to the right:
(0.33 + math.random() * 0.67) * (0.25f + 0.75 * 1 - shieldedCargo/totalCargoCanCarry)
Keep in mind, math.random() is generated on a range from [0,1) and the amount confiscated will always be at least 1.

At least two versions out of date. Last verified for version 0.8.1a-RC8. Please refer to Version History and update this page