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The Scarab is a rare, experimental hull developed by the Tri-Tachyon corporation. Only a limited run of prototypes has been produced.

Gross causality violating technology was banned by the Domain, and this ban is now upheld by Hegemony doctrine - with Luddic support. Nonetheless, it is the handful of fringe-examples of this technology which form the foundation for instellar human civilization from the old Gate system (depending on one's theory of its operation) to common FTL hyperspace travel and communication. Tri-Tachyon has always pushed the bleeding edge of these technologies - and of the law - by spearheading development of phase technology. The Scarab's uniquely hull-integrated prototype "Temporal Shell" system is no exception.

So it is not so much that the Scarab manipulates time as it avoids the normal rate of consequence of the local frame of reference. The effect, as upsetting to Luddic theologians as it is to laymen, is to seemingly slow time for the outside world. Of course one must avoid stating it thus in earshot of the applied temporal physicists who deal in such miracles to avoid a tedious correction of terminology.

–In-Game Description


The Scarab is a large, well-shielded frigate. Its small energy mounts point in all directions, giving it good point defense and anti-swarm abilities, but it still has a total of five mounts able to converge on a frontal target. The Temporal Shell ship system lets it move and fire incredibly (3x) quickly for brief periods of time, as well as increased recharge or reload time on weapons.

Beams are uniquely potent against armour on a Scarab due to interactions between time dilation & beam interaction times for armor calculations.

Sample Loadout(s)[]


Weapons used by this loadout:

  1. Atropos-class Torpedo Rack x2
  2. Ion Cannon
  3. IR Pulse Laser x2
  4. PD Laser x4

Weapon groups:

  1. Both Atropos-class Torpedo Racks, alternating, autofire disabled
  2. Ion Cannon, linked, autofire enabled
  3. Both IR Pulse Lasers, linked, autofire enabled
  4. All PD Lasers, linked, autofire enabled


  1. Resistant Flux Conduits, for faster venting and EMP resistance.
  2. Expanded Missile Racks to increase amount of Atropos Torpedoes you have available.

This loadout is using Atropos Torpedoes as main damage dealer. Your Ion Cannon and IR Pulse Laser are here to raise hard flux of the enemy. Use Atroposes to strike at unprotected hull. Your system, Temporal Shell slows passage of time outside of your ship, which means you can move to enemy's blind spot and fire your Atroposes. Keep in mind that your flux capacity is quite low, dissipating flux takes few seconds, even with Resistant Flux Conduits. Vent flux when in relative safety.

The AI does a respectable job, the scarab excels at hunting down and destroying other frigates. It struggles against fast turning destroyers as it lacks the firepower to generate enough flux to bring down shields in any head on engagement. Where you outnumber the enemy the AI will work its way behind and cripple any ship with strikes to the engine.

Change History[]


  • Reduced ordnance points to 55 (was: 60)


  • Increased flux dissipation to 250 (was: 150)
  • Increased flux capacity to 2500 (was: 2000)
  • Removed the two less than optimally placed weapon slots

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Only up to date for version 0.95.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.