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Originally designed to assist in assembling large ships and orbital installations, the salvage rig's gantry and manipulators are used to assist in recovering derelict hulks and scavenging useful material from wreckage and debris fields. The rig itself has no cargo or fuel capacity and requires ample supply to maintain. Increases non-combat salvage gained, with more difficult operations being able to make use of more rigs.

–In-Game Description

Notes[]

As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements.

For more information about how salvaging bonuses work see the Salvage Gantry article.



Change History[]

0.9

  • Reworked salvaging mechanics
  • Increased OP from 12 to 16

0.8a

  • Construction Rig:
    • Renamed "Salvage Rig"; hullmod is "Salvage Gantry"
    • Increases base salvage from derelicts by 25% up to a fleetwide maximum equal to the salvage rating
    • Increases post-battle salvage by up to 10% based on the portion of the battle the Salvage Rig spent deployed
  • Salvage Gantry: removed bonus to salvage from being deployed in combat, wasn't working right design-wise



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Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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