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Salamander MRM
Salamander hardpoint
FragmentationDamageIcon
General Information
Mount Small, Missile
Primary Role Anti Engine
Ordnance points 3
DPS 4.0
Damage type Fragmentation
Range 2,000
Flux/sec 0
Speed Fast (400)
Tracking Excellent
Shots/min 2.4
Damage 100
EMP damage 1,500
Projectile health 150
Homes in on the target's engines and disables them with a powerful EMP burst. A combat-rated autoloader system ensures usefulness in protracted engagements.

The Salamander missile is a specialized weapon with two design considerations. The first is an extremely advanced tracking/targeting mechanism which enables it to home in on enemy engines, whilst avoiding all other potential impact points and Point Defense threats.

The second is a special warhead design which, instead of attempting to destroy the target with kinetic or explosive force, generates targeted electromagnetic fields of high magnitude. When such a field is created in the proximity of unshielded engines and hull components, it will quickly knock out all their electronics, rendering them useless until repaired.

–In-Game Description

The Salamander MRM is a small missile weapon that seeks out the target's engines. It does fragmentation and EMP damage, and comes in a pod variant. Unlike most other missiles, the Salamander has unlimited ammo.

Tactics[]

As the missile behavior suggests, Salamanders are good at disabling enemy engines. They can be used to present targets with a dilemma: keep shields facing the enemy and risk a dangerous engine flameout, or turn them to block the Salamander and take damage on the front.

The Salamander's low DPS and fragmentation damage type leave it largely ineffective as a direct-damage weapon.

Animation[]

Salamander

Change History[]

0.97a

  • Salamander MRM: reduced OP cost to 3 (was: 5)


Icon check

Up to date for version 0.97

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