Homes in on the target's engines and disables them with a powerful EMP burst. A combat-rated autoloader system ensures usefulness in protracted engagements.
The Salamander missile is a specialized weapon with two design considerations. The first is an extremely advanced tracking/targeting mechanism which enables it to home in on enemy engines, whilst avoiding all other potential impact points and Point Defense threats.
The second is a special warhead design which, instead of attempting to destroy the target with kinetic or explosive force, generates targeted electromagnetic fields of high magnitude. When such a field is created in the proximity of unshielded engines and hull components, it will quickly knock out all their electronics, rendering them useless until repaired.
–In-Game Description
The Salamander MRM is a small missile weapon that seeks out the target's engines. It does fragmentation and EMP damage, and comes in a pod variant. Unlike most other missiles, the Salamander has unlimited ammo.
Tactics[]
As the missile behavior suggests, Salamanders are good at disabling enemy engines. They can be used to present targets with a dilemma: keep shields facing the enemy and risk a dangerous engine flameout, or turn them to block the Salamander and take damage on the front.
The Salamander's low DPS and fragmentation damage type leave it largely ineffective as a direct-damage weapon.