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Disabling safety protocols increases the ship's top speed in combat by 50/30/20/- (depending on ship size, with a corresponding increase in acceleration) and allows the zero-flux engine boost to take effect regardless of flux level. The flux dissipation rate, including that of additional vents, is increased by a factor of 2.

Reduces the peak performance time by a factor of 0.33, prevents the use of active venting, and drastically reduces weapon ranges past 450 units.

Can not be installed on civilian or capital ships.

OP cost: 15/30/45/-


  • Can not be built into ships using story points. (0.9.5a -RC14)
  • Zero-flux engine boost to speed is 50, this is not shown in ship overview.
  • Built-in on many Luddic Path ships and not removed by restoring the ship, making them quite attractive if you wanted Safety Overrides anyway
  • The range penalty is one quarter, applied only to range past 450. Adjusted range = ((range - 450) * 0.25 ) + 450
  • Safety Overrides increases the Engines plume size, indirectly increasing engine durability
  • Take great care fighting inside Terrain that decreases CR faster, such as a Sun's corona.
    • Alternatively fighting in such terrain is excellent against Luddic Path or other Safety Overrides opponents
  • Highly inadvisable to use in conjunction with Unreliable Subsystems
  • SO can easily be identified by the bright coloration of their plumes, which range from bright reddish pink for Low-tech to a harsh purple white for High-tech.

Enforcer-class Destroyer with Safety Overrides

Aurora-class Cruiser with Safety Overrides

Modular Accelerated Shields · Additional Berthing · Advanced Optics · Advanced Turret Gyros · Armored Weapon Mounts · Assault Package · Augmented Drive Field · Automated Repair Unit · Auxiliary Fuel Tanks · Auxiliary Thrusters · Blast Doors · Converted Fighter Bays · Converted Hangar · Dedicated Targeting Core · ECCM Package · ECM Package · Efficiency Overhaul · Escort Package · Expanded Cargo Holds · Expanded Deck Crew · Expanded Magazines · Expanded Missile Racks · Extended Shields · Flux Coil Adjunct · Flux Distributor · Hardened Shields · Hardened Subsystems · Heavy Armor · High Scatter Amplifier · High Resolution Sensors · Insulated Engine Assembly · Integrated Point Defense AI · Integrated Targeting Unit · Makeshift Shield Generator · Militarized Subsystems · Nav Relay · Operations Center · Recovery Shuttles · Reinforced Bulkheads · Resistant Flux Conduits · Safety Overrides · Shield Conversion - Front · Shield Conversion - Omni · Shield Shunt · Solar Shielding · Stabilized Shields · Surveying Equipment · Unstable Injector
Built-in only Advanced Targeting Core · Civilian-grade Hull · Converted Cargo Bay · Delicate Machinery · Drive Field Stabilizer · Flux Shunt · Advanced Ground Support · Ground Support Package · Heavy Ballistics Integration · High Maintenance · Phase Field · No Weapon Flux · Salvage Gantry · Shielded Cargo Holds · Terminator Core
Damage mods Compromised Armor · Compromised Hull · Compromised Storage · Damaged Flight Deck · Defective Manufactory · Degraded Engines · Destroyed Weapon Mounts · Erratic Fuel Injector · Faulty Power Grid · Glitched Sensor Array · Ill-Advised Modifications · Increased Maintenance · Malfunctioning Comms · Phase Coil Instability · Structural Damage · Unreliable Subsystems
Faction mods Fourteenth Battlegroup · Militarized Hegemony Auxiliary
Special Always Detaches · Automated Ship · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk

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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History