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Safety overrides

Disabling safety protocols increases the ship's top speed in combat by 50/30/20/- (depending on ship size, with a corresponding increase in acceleration) and allows the zero-flux engine boost to take effect regardless of flux level. The flux dissipation rate, including that of additional vents, is increased by a factor of 2.

Reduces the peak performance time by a factor of 3, prevents the use of active venting, and drastically reduces weapon ranges past 450 units.

Can not be installed on civilian or capital ships.

OP cost: 15/30/45/-

S-mod bonus: None (S-mod not possible)

Notes[]

  • Can not be built into ships using story points.
  • Can not be installed on ships with Flux Shunt.
  • Zero-flux engine boost to speed is 50, this is not shown in ship overview.
  • Built-in on many Luddic Path ships and not removed by restoring the ship, making them quite attractive if you wanted Safety Overrides anyway.
  • The range penalty is three quarters (75%), applied only to range past 450. e.g. Adjusted range = (range - 450) * 0.25 + 450
  • Safety Overrides increases the Engines plume size, indirectly increasing engine durability.
  • Take great care fighting inside Terrain that decreases CR faster, such as a Sun's corona.
    • Alternatively fighting in such terrain is excellent against Luddic Path or other Safety Overrides opponents
  • Highly inadvisable to use in conjunction with Unreliable Subsystems
  • SO can easily be identified by the bright coloration of their plumes, which range from bright reddish pink for Low-tech to a harsh purple white for High-tech.
SOlowtech

Enforcer-class Destroyer with Safety Overrides

Unknown(2)

Aurora-class Cruiser with Safety Overrides


Icon check temp

Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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