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Sabot SRM Pod
Sabotpod hardpoint
KineticDamageIcon
General Information
Mount Medium, Missile
Primary Role Anti Shield
Ordnance points 10
Damage type Kinetic
Range 1,200
Flux/sec 0
Speed Slow (150)
Tracking Poor
Damage 200*2*5
EMP damage 200*2*5
Ammo 12
Projectile health 300
The Sabot-class missile is highly effective against shields and its high-velocity spread of kinetic projectiles can confuse point-defense systems.

The pod replaces the more common missile racks and allows two missiles to be fired almost simultaneously. An autoloader extracts, arms and primes the next salvo of two missiles after a short delay.

Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for multiple KE penetrators. These 'sabots', as they are commonly called, are typically narrow, laterally stabilized projectiles manufactured from an ultra dense material such as depleted uranium.

Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is somewhat underwhelming if it actually gets through the shields.

–In-Game Description

The Bread and butter of high tech ships like Shrike and Aurora. Each burst fires two missiles while having a total of 12 missiles makes this weapon excellent for quickly turning around the flux battles.

Animation[]

Note: two Sabot SRMs pods are used in the animation.


Change History[]

0.95.1a

  • Reduced EMP damage to 200 (was: 400)

0.9

  • Reduced burst size to 2
  • Improved acceleration and turn rate
  • Increased submunition spread to 20 degrees (was: 15)
  • Improved aim/target leading of first stage
  • MIRV missiles can now split early when at close range and in-flight for over a second
  • Reduced range from 1400 to 1200
  • Added scripted EMP arcs

0.8a Sabot SRM:

  • Now fires a spread of 5 warheads
  • Each deals 200 kinetic and 400 EMP damage
    • When hitting hull/armor, EMP damage may arc for another 400 EMP damage
Icon cross

At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

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