| The Sabot-class missile is highly effective against shields and its high-velocity spread of kinetic projectiles can confuse point-defense systems. The pod replaces the more common missile racks and allows two missiles to be fired almost simultaneously. An autoloader extracts, arms and primes the next salvo of two missiles after a short delay. Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for multiple KE penetrators. These 'sabots', as they are commonly called, are typically narrow, laterally stabilized projectiles manufactured from an ultra dense material such as depleted uranium. Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is somewhat underwhelming if it actually gets through the shields. |
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–In-Game Description | ||
The Bread and butter of high tech ships like Shrike and Aurora. Each burst fires two missiles while having a total of 12 missiles makes this weapon excellent for quickly turning around the flux battles.
Animation[]

| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.95.1a
- Reduced EMP damage to 200 (was: 400)
0.9
- Reduced burst size to 2
- Improved acceleration and turn rate
- Increased submunition spread to 20 degrees (was: 15)
- Improved aim/target leading of first stage
- MIRV missiles can now split early when at close range and in-flight for over a second
- Reduced range from 1400 to 1200
- Added scripted EMP arcs
0.8a Sabot SRM:
- Now fires a spread of 5 warheads
- Each deals 200 kinetic and 400 EMP damage
- When hitting hull/armor, EMP damage may arc for another 400 EMP damage
At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

