The Sabot-class missile is highly effective against shields and its high-velocity spread of kinetic projectiles can confuse point-defense systems.
The pod replaces the more common missile racks and allows two missiles to be fired almost simultaneously. An autoloader extracts, arms and primes the next salvo of two missiles after a short delay.
Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for multiple KE penetrators. These 'sabots', as they are commonly called, are typically narrow, laterally stabilized projectiles manufactured from an ultra dense material such as depleted uranium.
Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is somewhat underwhelming if it actually gets through the shields.
–In-Game Description
The Bread and butter of high tech ships like Shrike and Aurora. Each burst fires two missiles while having a total of 12 missiles makes this weapon excellent for quickly turning around the flux battles.