Fires a 2nd-stage spread of high-velocity kinetic penetrators when in range. Heavy damage to shields, and massive EMP damage when impacting on enemy hull or armor. Difficult to stop with PD. Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for a KE penetrator. This 'sabot', as it is commonly called, is typically a narrow, laterally stabilized projectile manufactured from an ultra dense material such as depleted uranium. Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is deals more manageable damage if shields are lowered in time to receive the impact on armor. This mount can only launch one missile at a time, and carries a single replacement in a combat-rated magazine recessed into the hull. |
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–In-Game Description |
Notes[]
This is a small mount, double shot option on the Sabot SRM
Animation[]

Weapons | ||
---|---|---|
Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS |
REDACTED | ||
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Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver |
Change History[]
0.95.1a
- Reduced EMP damage to 200 (was: 400)
- Changed to (Double)
- Ammo increased to 2, with a 10 second reload delay
- OP cost increased to 2
0.9
- Improved acceleration and turn rate
- Increased submunition spread to 20 degrees (was: 15)
- Improved aim/target leading of first stage
- MIRV missiles can now split early when at close range and in-flight for over a second
0.8a Sabot SRM:
- Now fires a spread of 5 warheads
- Each deals 200 kinetic and 400 EMP damage
- When hitting hull/armor, EMP damage may arc for another 400 EMP damage

At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.