|Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.|
Refining is an industry. It can be built on any Colony.
Statistics[edit | edit source]
Effects[edit | edit source]
Refining does not provide any benefits to the colony.
Upkeep[edit | edit source]
Refining has a base upkeep of 1 500 credits, increasing by the same amount for each colony size past 3.
Production[edit | edit source]
Refining produces the following commodities;
Demands[edit | edit source]
Refining demands to following commodities;
- Heavy Machinery; equal to colony size, minus two
- Ore; equal to colony size, plus two
- Transplutonic Ore; equal to colony size
A shortage of Ore will reduce Metal production by the same amount, and a shortage of Transplutonic Ore will do the same to Transplutonic production.
Notes[edit | edit source]
- Refining increases Luddic Path cell interest slightly (2)
|Industry||Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command|
|Special||Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility|
Change History[edit | edit source]
- Added to the game
Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History