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Railgun
Railgun turret base
KineticDamageIcon
General Information
Mount Small, Ballistic
Primary Role Anti Shield
Ordnance points 7
DPS 167
Damage type Kinetic
Range 700
Flux/sec 150
Accuracy Perfect
Turn rate Fast
Shots/min 100
Damage 100
A high-tech improvement of the Autocannon, the railgun fires accurate, medium-range slugs. Like the AC, it excels at overwhelming enemy shield generators.

A miniaturized version of the Gauss Cannon, the railgun relies on a strong magnetic field to fire shells at high velocities. The accuracy and range are excellent, and the turret is able to rotate quickly while not firing.

The railgun is preferred to the Autocannon by gunnery officers that have ample flux capacity at their disposal.

–In-Game Description

The Railgun is a small kinetic weapon. It is essentially a smaller version of the Hypervelocity Driver and Gauss Cannon.

Notes[]

With its good DPS, pinpoint accuracy, fairly long range and high flux efficiency, the Railgun is one of the best choices for a kinetic weapon in a small ballistic mount. Its only drawbacks are its relatively high OP cost and considerable flux-per-second costs per unit of Railgun added to a vessel.

Once you activate the weapon there is a small delay charging time before it actually fires, during which its turning rate is reduced.

Animation[]

Railgun

Change History[]

0.95.1a-RC6

  • Railgun: reduced OP cost to 7 (was: 8)

0.95a

  • Railgun: increased OP cost to 8 (was: 7)
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At least two versions out of date. Last verified for version 0.95.1a-RC6. Please refer to Version History and update this page.

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