StarSector Wiki
Advertisement
Proximity Charge Launcher
Phase charge launcher turret base
HighExplosiveDamageIcon
General Information
Mount Medium, Missile
Primary Role Anti Fighter
Ordnance points 12
DPS 250
Damage type High Explosive
Range 1,000
Flux/sec 0
Speed Very Slow (100)
Tracking None
Shots/min 60
Damage 500
Ammo 50
Seconds / reload 2
Projectile health 500
Deploys low-velocity proximity charges with an impressive blast radius. Especially devastating against fighters, but also effective vs armored targets.

–In-Game Description

The Proximity Charge Launcher is a medium missile weapon.

Notes[]

While intended as an area denial weapon against enemy fighters or missiles, it can also serve well in an anti-armor role at close enough ranges.

Animation[]

Proximity Launcher

(animation is pre 0.95.1a speed buff)

Change History[]

0.97a

  • Proximity Charge Launcher: increased refire delay to 2 seconds (was: 1)

0.96

  • Added some inaccuracy to the direction of the launch
  • No longer affected by missile flight time and speed/acceleration modifiers

0.95.1a

  • Increased rate of fire to 1/second (was: 1 per 3 seconds)
  • Reduced range to 1000 units (previously, could coast to almost twice that)
  • Significantly increased missile hitpoints
  • Significantly increased launch speed; still slows down near end of effective range
  • Increased ammo to 50 (was: 30)
  • Changed explosion visuals
  • Flash Bomber version largely unchanged, aside from hitpoints increase

0.8a

  • Optimized performance of proximity fuse weapons (e.g. flak)


Icon check

Up to date for version 0.97

Advertisement