The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between. | ||
–In-game description |
Population & Infrastructure is a structure. It is automatically built at all colonies.
Statistics[]
Effects[]
- Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3.
- Can provide +1 stability if the demand for Domestic Goods is met.
- Can provide +1 stability if the demand for Luxury Goods is met.
- Will incur a stability penalty if the demand for Food or Organics is not met, equal to the larger shortage amount.
Upkeep[]
Population & Infrastructure has a base upkeep of 1500 credits, increasing by the same amount for each colony size past 3.
Production[]
Population & Infrastructure produces the following commodities:
- Crew: equal to colony size, minus three
- Recreational Drugs: equal to colony size, minus four
- Harvested Organs: equal to colony size, minus five
Note: a negative production value will simply not produce any commodity, and does not cause a demand. Population & Infrastructure only begins production at colony size 4 or with an Alpha Core installed.
Demands[]
Population & Infrastructure demands the following commodities:
- Food: equal to colony size
- Domestic Goods: equal to colony size, minus one
- Luxury Goods: equal to colony size, minus three
- Recreational Drugs: equal to colony size, minus two
- Harvested Organs: equal to colony size, minus three
- Supplies: two
- Organics: equal to colony size, minus one (only on planets without the Habitable condition)
AI Cores[]
Population & Infrastructure receives the following perks from the assignment of an AI Core:
- Gamma: reduces demand by one unit
- Beta: reduces demand by one unit, reduces upkeep by 25%
- Alpha: reduces demand by one unit, reduces upkeep by 25%, increases production by one unit
Notes[]
- Population & Infrastructure is always present on a colony, and can only be removed via Bombardment on a planet of colony size 4 or lower, or the colony turning decivilized as a result of prolonged instability, destroying the colony.
Trivia[]
- Population & Infrastructure's icon changes based on the colony size, with three icons denoting a low population colony, a medium population colony, and a high population colony.
Gallery[]
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History