Plasma Cannon
Plasma cannon turret base.png
General Information
Mount Large, Energy
Primary Role General
Ordnance points 30
DPS 750
Damage type Energy
Range 700
Flux/sec 825
Accuracy Perfect
Turn rate Fast
Shots/min 90
Damage 500x3
Usually found mounted on large capital ships. Produces a ruinous amount of damage that cannot be withstood by ships' defenses for long.

A Plasma Cannon is a large, arcane weapon which is difficult to manufacture and maintain. Those captains who can afford to do so are rewarded with one of the most devastating weapons platforms employed in the Sector.

Plasma Cannons are related to Graviton and Phase Beams, in that they use the properties of brane physics to deliver their payloads. A plasma cannon shell is a microfusion bomb which uses gravitic and baryonic lens to focus its energy inward. The resulting explosion creates plasma which is contained by a temporary mini-universe anomaly, while magnetic drivers mounted on the forward pylons accelerate it toward the target. The containment field lasts only a couple of seconds, which is usually enough for the anomaly to reach a target. If the convex hull of the field is not breached by ordinary matter/energy delivering least 9 kN, the higher brane will absorb the destructive plasma, and it will vanish from our dimension forever.

–In-Game Description

The Plasma Cannon is a large energy weapon. It is the weapon with the highest OP cost in the game (now that Tachyon Lance has had its OP cost reduced from 32 to 25 in patch 0.7.2a).

Notes[edit | edit source]

It has the highest DPS in the game tied with the Storm Needler. It is advisable to put this weapon only on ships with sufficient flux stats to field it elegantly, since AI may easily overflux itself due to very high flux costs. That said Safety Overrides can make this weapon really scary on smaller ships that otherwise wouldn't be able to fire it for long (sunder).

Animation[edit | edit source]

Plasma Cannon.gif
Ballistic Small Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon
Medium Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper
Large Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler
Energy Small Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser
Medium Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · Mining Blaster · Phase Lance · Pulse Laser
Large Autopulse Laser · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon
Missile Small Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Hammer-class Torpedo · Harpoon MRM · Harpoon MRM (Single) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Single) · Salamander MRM · Swarmer SRM Launcher
Medium Annihilator Rocket Pod · Harpoon MRM Pod · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher
Large Cyclone Reaper Launcher · Hammer Barrage · Hurricane MIRV Launcher · Locust SRM Launcher · Squall MLRS

Change History[edit | edit source]


  • Damage reduced to 500 and and flux/shot reduced to 550
  • Fires 3-shot bursts every 2 seconds
  • Increased turn rate substantially
  • Will no longer autofire against fighters

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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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