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Piranha Bomber Wing
Piranha bmb
Logistical Data
Designation Bomber
Ordnance points 10
Fighters in wing 3
Crew per fighter 2
Combat Performance
Base replacement time (seconds) 15
Combat speed 150
Formation CLAW
Maximum engagement range 4000
Weapons 1x Standard Bomb Bay
Hull integrity 500
Armor 75
Flux capacity 200
Flux dissipation 100
Advanced Stats
Mass 30
Fleet points 5
Attack run range 2500
Acceleration 200
Deceleration 200
Max turn rate 40
Turn acceleration 120
The Piranha deploys unpowered conventional bombs en masse, relying on momentum to deliver the payloads. The maximum damage potential is extreme, but most targets can either avoid or shoot down many of the bombs.

–In-Game Description

Notes[]

The first bomber most new players will encounter due to being widely used by pirates. A full salvo impact will deal horrific damage, comparable to three Reaper-class Torpedo. Fortunately they can generally be dodged by nimble ships or alternatively the bombs shot down by high rate of fire, high damage point defence such as Vulcan Cannon.

Actually surprisingly decent against stations, as the large number of bombs can very easily overwhelm point defences, and the chance of missing is reduced immensely by attacking a stationary target.

With a bit of micromanaging, the Piranha can also be quite effective at intercepting other incoming bombercraft, target one of the bombers and send the Piranhas to engage, once they've released some of their bombs, recall them, and watch as the enemy squadron haplessly blunders into the cloud of explosives.


Change History[]

0.8.1a-RC5

0.8a

  • reworked


Icon check temp

Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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