| A two-stage missile suited for long-range support by backline combat ships. The second stage has a higher top speed, giving it a better chance of defeating point-defense systems. A technologically mature weapon system, the Pilum-class missile is the obvious choice for long-range strikes by cautious captains. The warhead consists of a device capable of causing spot failures in active shields, and an EMP generator to deliver a modest punch through these gaps. Neither device is particularly effective due to the constraints imposed by the missile's outsized fuel tanks. A combat-rated autoloader system ensures continued, if modest, usefulness in protracted engagements. |
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–In-Game Description | ||
The Pilum LRM is a long-ranged support missile with very high endurance (over a minute, compared to around ten seconds for the Harpoon MRM). Unlike most other missiles, it gradually regenerates ammunition over time.
Notes[]
- When Pilums are close to an enemy ship they activate their second stage which is faster and more maneuverable then the first.
- Pilums have a very long range so they are good on carriers and ships that aren't fighting up front.
- Though the overall damage is low, the EMP damage makes Pilums useful against un-shielded or high flux ships.
Animation[]
| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.95.1a
- Range reduced to 4000 (was: 10000)
- Damaged changed to 500 fragmentation plus 500 EMP (was: 500 HE)
- Added a second stage that's faster (Harpoon-level speed) and triggers on approach
- Increased hitpoints to 150 (was: 50)
- Has a chance to fire off a shield-piercing EMP arc dealing 500 EMP damage
- Chance based on target's hard flux, same as for other shield-piercing effects
0.9
- Reduced OP cost to 7 (was: 10)
At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

