A two-stage missile suited for long-range support by backline combat ships. The second stage has a higher top speed, giving it a better chance of defeating point-defense systems.
A technologically mature weapon system, the Pilum-class missile is the obvious choice for long-range strikes by cautious captains. The warhead consists of a device capable of causing spot failures in active shields, and an EMP generator to deliver a modest punch through these gaps. Neither device is particularly effective due to the constraints imposed by the missile's outsized fuel tanks.
A combat-rated autoloader system ensures continued, if modest, usefulness in protracted engagements.
–In-Game Description
The Pilum LRM is a long-ranged support missile with very high endurance (over a minute, compared to around ten seconds for the Harpoon MRM). Unlike most other missiles, it gradually regenerates ammunition over time.
Notes[]
When Pilums are close to an enemy ship they activate their second stage which is faster and more maneuverable then the first.
Pilums have a very long range so they are good on carriers and ships that aren't fighting up front.
Though the overall damage is low, the EMP damage makes Pilums useful against un-shielded or high flux ships.