| A collection of smaller lasers mounted together on a rotating pod, with a built-in capacitor allowing extremely high burst damage vs fighters and missiles. The Paladin is a military grade PD system that is usually only deployed on capital ships due to its high production and flux costs. Can detect and destroy incoming strike weapons and enemy fighters that have penetrated the capital ship's defensive escort screen. A combination of an autonomous AI core for targeting and five separate carbon dioxide lasers make this weapon exceptionally effective in point defense. A dedicated rotator power supply makes target tracking almost instantaneous. The prohibitive energy requirement usually means that the weapon is only activated for seconds at a time, but that is usually enough to deal with any PD threat. |
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–In-Game Description | ||
Strategies and Synergies[]
New quirk: Creates explosions on impact - 100 points of fragmentation damage (0.9.5a). The implications of this are that missile waves stand no chance against a single Paladin PD system, and fighter attack waves even with flares are also equally terrified by this horrifying point defense weapon.
It can shoot over friendly ships to intercept targets. A large amount of these on various vessels hard counters any fighter or missile-based composition. In addition to being highly effective against missiles and most fighters, its high DPS and middling range let it function quite well as an offensive weapon, especially against raw hull in which it deals hilarious amounts of finisher damage. It requires dedicated kinetic and high explosive blending (in 1:1, or armor-stripper missiles) to be effective at that role, however. HACs/Arbalests in addition to Mortars are never a bad choice.
Like other short-burst, beam lasers, it has above average armor piercing qualities. Paired with its fragmentation damage on impact, Paladins can quickly destroy most lighter ships.
Animation[]

| Weapons | ||
|---|---|---|
| Ballistic | Small | Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon |
| Medium | Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper | |
| Large | Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler | |
| Energy | Small | Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser |
| Medium | Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · IR Autolance · Kinetic Blaster · Mining Blaster · Phase Lance · Pulse Laser | |
| Large | Autopulse Laser · Gigacannon · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon | |
| Missile | Small | Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Breach SRM · Gazer DEM SRM · Gorgon DEM SRM · Hammer-class Torpedo · Hammer-class Torpedo (Single) · Harpoon MRM · Harpoon MRM (Double) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Double) · Salamander MRM · Swarmer SRM Launcher |
| Medium | Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher | |
| Large | Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer Barrage · Hurricane MIRV Launcher · Hydra MDEM Launcher · Locust SRM Launcher · Pilum LRM Catapult · Squall MLRS | |
| REDACTED | ||
|---|---|---|
| Omega | Small | Antimatter SRM Launcher · Minipulser · Rift Lance · Shock Repeater |
| Medium | Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam | |
| Large | Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver | |
Change History[]
0.95a
- Paladin PD System:
- Now creates explosions on impact - 100 points of fragmentation damage
- Reduced flux cost to 750/second (was: 1500)
0.9a
- Renamed "Guardian PD System" to "Paladin PD System" (reasons REDACTED)
0.8a
- Guardian PD: reduced OP cost to 18 (was: 22)
At least two versions out of date. Last verified for version 0.95a. Please refer to Version History and update this page.

