StarSector Wiki
(→‎The Bonk: it's ship system --> its ship system)
Tag: Visual edit
m (added tech category)
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==Notes==
 
==Notes==
The '''Odyssey''' is a single broadside combat carrier that can excel at flanking. Using seeking missile options for the off-bore large missile slot is popular, such as [[Squall MLRS]], [[Hurricane MIRV Launcher]] or [[Locust SRM Launcher]]. The [[Plasma Burn]] system allows for excellent flanking mobility, as well as other tactics.
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The '''Odyssey''' is a single broadside combat carrier that can excel at flanking. Using seeking missile options for the off-bore large missile slot is popular, such as [[Squall MLRS]], [[Hurricane MIRV Launcher]] or [[Locust SRM Launcher]]. The [[Plasma Burn]] system allows for excellent flanking mobility, as well as other tactics.
   
 
==The Bonk==
 
==The Bonk==
Like other [[Plasma Burn]] ships the '''Odyssey''' is capable of using its ship system to knock other ships around. Unlike other [[Plasma Burn]] ships the Odyssey has quite a bit of bulk to back this up. An unconventional but often effective tactic is to engage the system while an enemy is trying to flank around the front of the ship.
+
Like other [[Plasma Burn]] ships the '''Odyssey''' is capable of using its ship system to knock other ships around. Unlike other [[Plasma Burn]] ships the Odyssey has quite a bit of bulk to back this up. An unconventional but often effective tactic is to engage the system while an enemy is trying to flank around the front of the ship.
   
Experienced pilots can consider dropping the shields in order to facilitate a more favorable post-collision trajectory for the enemy i.e. directly into the left hand side main battery kill zone.
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Experienced pilots can consider dropping the shields in order to facilitate a more favorable post-collision trajectory for the enemy i.e. directly into the left hand side main battery kill zone.
   
Advanced pilots can consider raising the shield with such a timing that the unfolding shield impacts the enemy ship after the hull collision but while the enemy is still nominally within the shield arc. This shield bump can bump them quite further off and potentially further increase control of their trajectory, with skill.
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Advanced pilots can consider raising the shield with such a timing that the unfolding shield impacts the enemy ship after the hull collision but while the enemy is still nominally within the shield arc. This shield bump can bump them quite further off and potentially further increase control of their trajectory, with skill.
   
 
{{ShipNavbox}}
 
{{ShipNavbox}}
   
 
== Change History ==
 
== Change History ==
0.9
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0.9
* Major rework
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* Major rework
* Removed front overlap of 3 large turrets
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* Removed front overlap of 3 large turrets
* Improved arcs of two rear-facing small turrets
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* Improved arcs of two rear-facing small turrets
* Changed right-side large energy turret type to "synergy"
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* Changed right-side large energy turret type to "synergy"
* Added built-in High Resolution Sensors
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* Added built-in High Resolution Sensors
* Added built-in ECCM Package
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* Added built-in ECCM Package
* Reduced fuel/light-year to 8 (was: 10)
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* Reduced fuel/light-year to 8 (was: 10)
* Increased OP by 10, from 270 to 280
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* Increased OP by 10, from 270 to 280
* Reduced top speed to 70 (was 80)
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* Reduced top speed to 70 (was 80)
 
* Ship system changed to "Plasma Burn"
 
* Ship system changed to "Plasma Burn"
 
:* Very brief, very fast burn; moves about one ship length forward
 
:* Very brief, very fast burn; moves about one ship length forward
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{{Version 0.8.1a-RC5}}
 
{{Version 0.8.1a-RC5}}
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[[Category:High Tech]]

Revision as of 05:45, 5 August 2020

The asymmetric, spheroid design belies the power of this battlecruiser. The base hull presents a tactical setup that favors energy weapons and mobility. Carrier capabilities further augment its tactical options.

–In-Game Description

Notes

The Odyssey is a single broadside combat carrier that can excel at flanking. Using seeking missile options for the off-bore large missile slot is popular, such as Squall MLRS, Hurricane MIRV Launcher or Locust SRM Launcher. The Plasma Burn system allows for excellent flanking mobility, as well as other tactics.

The Bonk

Like other Plasma Burn ships the Odyssey is capable of using its ship system to knock other ships around. Unlike other Plasma Burn ships the Odyssey has quite a bit of bulk to back this up. An unconventional but often effective tactic is to engage the system while an enemy is trying to flank around the front of the ship.

Experienced pilots can consider dropping the shields in order to facilitate a more favorable post-collision trajectory for the enemy i.e. directly into the left hand side main battery kill zone.

Advanced pilots can consider raising the shield with such a timing that the unfolding shield impacts the enemy ship after the hull collision but while the enemy is still nominally within the shield arc. This shield bump can bump them quite further off and potentially further increase control of their trajectory, with skill.


Change History

0.9

  • Major rework
  • Removed front overlap of 3 large turrets
  • Improved arcs of two rear-facing small turrets
  • Changed right-side large energy turret type to "synergy"
  • Added built-in High Resolution Sensors
  • Added built-in ECCM Package
  • Reduced fuel/light-year to 8 (was: 10)
  • Increased OP by 10, from 270 to 280
  • Reduced top speed to 70 (was 80)
  • Ship system changed to "Plasma Burn"
  • Very brief, very fast burn; moves about one ship length forward
  • Can still steer and use shields, but can't move backwards
  • Stores up to two charges

0.8.1a-RC5

  • Fighter Bays increased from 1 to 2
  • Max speed increased from 50 to 80
  • Acceleration increased from 25 to 50
  • Deceleration increased from 15 to 30
  • Turn acceleration increased from 8 to 12
  • Shield efficiency reduced from 0.8 to 1
  • Peak Performance Time reduced from 660 to 600

0.8a

  • increased burn level by 1


Icon check temp

Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History