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Odyssey-class Battlecruiser
OdysseyShipIcon
Logistical Data
CR per deployment 20%
Recovery rate (per day) 4%
Recovery cost (supplies) 45
Peak performance (sec) 600
Maintenance (sup/month) 45
Cargo capacity 400
Maximum crew 800
Skeleton crew 400
Fuel capacity 450
Maximum burn 8
Fuel per l.y. & jump cost 8
Ordnance points 280
Flight decks 2
Combat Performance
Hull integrity 10,000
Armor rating 1,000
Defense Omni Shield
Shield arc 180
Shield upkeep/sec 250
Shield flux/damage 1
Flux capacity 15,000
Flux dissipation 1,000
Top speed 70
System Plasma Burn
Mounts 2x Large Energy
1x Large Synergy
3x Medium Missile
12x Small Energy
The asymmetric, spheroid design belies the power of this battlecruiser. The base hull presents a tactical setup that favors energy weapons and mobility. Carrier capabilities further augment its tactical options.

–In-Game Description

NotesEdit

The Odyssey is a single broadside combat carrier that can excel at flanking. Using seeking missile options for the off-bore large missile slot is popular, such as Squall MLRS, Hurricane MIRV Launcher or Locust SRM Launcher. The Plasma Burn system allows for excellent flanking mobility, as well as other tactics.

The BonkEdit

Like other Plasma Burn ships the Odyssey is capable of using its ship system to knock other ships around. Unlike other Plasma Burn ships the Odyssey has quite a bit of bulk to back this up. An unconventional but often effective tactic is to engage the system while an enemy is trying to flank around the front of the ship.

Experienced pilots can consider dropping the shields in order to facilitate a more favorable post-collision trajectory for the enemy i.e. directly into the left hand side main battery kill zone.

Advanced pilots can consider raising the shield with such a timing that the unfolding shield impacts the enemy ship after the hull collision but while the enemy is still nominally within the shield arc. This shield bump can bump them quite further off and potentially further increase control of their trajectory, with skill.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation


Change History Edit

0.9

  • Major rework
  • Removed front overlap of 3 large turrets
  • Improved arcs of two rear-facing small turrets
  • Changed right-side large energy turret type to "synergy"
  • Added built-in High Resolution Sensors
  • Added built-in ECCM Package
  • Reduced fuel/light-year to 8 (was: 10)
  • Increased OP by 10, from 270 to 280
  • Reduced top speed to 70 (was 80)
  • Ship system changed to "Plasma Burn"
  • Very brief, very fast burn; moves about one ship length forward
  • Can still steer and use shields, but can't move backwards
  • Stores up to two charges

0.8.1a-RC5

  • Fighter Bays increased from 1 to 2
  • Max speed increased from 50 to 80
  • Acceleration increased from 25 to 50
  • Deceleration increased from 15 to 30
  • Turn acceleration increased from 8 to 12
  • Shield efficiency reduced from 0.8 to 1
  • Peak Performance Time reduced from 660 to 600

0.8a

  • increased burn level by 1


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Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
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