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Neutrino detector
Reconfigures the fleet's drive field to act as a neutrino detector, allowing detection of human-made artifacts - and occassionally fleets - at extreme ranges.

High-emission sources such as stars, planets, jump-points, or space stations produce constant streams. Average sources produce periodic bursts. Low-emission sources produce occasional bursts.

Notoriously unreliable and almost guaranteed to produce numerous false readings.

Increases the range at which the fleet can be detected by 50% and consumes 1 unit of volatiles per day.

–In-Game Description

Neutrino Detector is an ability available to the fleet. It is unlocked with the Sensors skill, or by accepting Galatia Academy missions where it may be useful.

The ability requires the fleet to have at least 1 unit of Volatiles to activate, and consumes a unit per day. The fleet will also have its detection range increased by 50% whilst the Detector is engaged. While active, a blue circle will surround the fleet that pulses in the direction of celestial objects, regardless of distance. A constant, strong stream will be shown towards large entities such as stars, planets, and orbital stations, whereas smaller entities will occasionally pulse.

Neutrino Detector In Space

As well as showing the directions of entities that truly exist, the detector will occasionally throw up a stream in the direction of empty space. This false positive will appear as an infinite distance away, and can thus be confirmed as a false by attempting to move perpendicular to the reading; false readings will not move, whereas a true reading will move in correlation to the celestial object it represents.

Unlike similar abilities, such as Active Sensor Burst, use of the Neutrino Detector does not affect the fleet's mobility, and allows the use of in-system mobility abilities like Sustained Burn while active.

When used in hyperspace, the detector loses its normal properties and instead (reliably) detects slipstreams within 10 light-years.

Conflicts[]

Neutrino Detector interrupts the following fleet abilities;

Neutrino Detector does not prevent the activation of these abilities, though activating them will interrupt Neutrino Detector.


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Only up to date for version 0.95.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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