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The Mule-class is a tough nut to crack, which makes its designation as a combat freighter apt. Pirates will often bypass even a lone Mule and go off in search of easier prey.

Often its captains casually ferry cargo to and fro between the solar systems of the Sector alone and comfortable in the knowledge that they could afford the best protection a freighter captain can hope to get, short of an escort, of course.

–In-Game Description

This ship has been heavily modified - and poorly maintained - by its pirate crew.

The Mule-class is a tough nut to crack, which makes its designation as a combat freighter apt. Pirates will often bypass even a lone Mule and go off in search of easier prey.

Often its captains casually ferry cargo to and fro between the solar systems of the Sector alone and comfortable in the knowledge that they could afford the best protection a freighter captain can hope to get, short of an escort, of course.

–In-Game Description

Overview[]

A freighter that doesn't shy away from combat, the Mule strikes an excellent middle-ground for the Captain who engages in both smuggling and bounty-hunting. Thanks to its low maintenance and deployment costs (for a Destroyer), high cargo capacity (for a combat vessel), and fairly tough armor (for something the Pirates will throw at you); the Mule is often a staple spacecraft of most early-game fleets. This is a vessel which shines because of its flexibility; the clever Captain will put careful consideration into what they want out of their Mule and will outfit accordingly.

Notes[]

The Pirate version traditionally comes with built-in Shielded Cargo Holds; it also has an Universal medium slot rather than a Composite one. With respect to this, the Mule (P) is a Swiss Army knife of destroyers. The potential to outfit the Mule with Energy weapons allows it to work around its limited number of weapon mounts. This provides for an additional number of possibilities:

  • Mules may be outfitted with more generalized energy-based weapons such as the Pulse Laser for improved cohesion with the rest of the fleet as a line-vessel, as this allows it to deal useful damage no matter which vessel may be supporting it.
  • Mules may be outfitted with powerful EMP weaponry like the Ion Pulser, which allows it to play a supportive role in combat by 'locking down' exposed enemy ships so that they may be 'executed' by damage dealers in your fleet.

It is important to note that although the Mule has very low passive shield upkeep at 60 flux/s, it's overall flux dissipation rate is on the slow side. Highly flux-intensive weapons should not be mounted without the appropriate amount of vents, otherwise the Mule will frequently find itself hamstrung by flux constraints.


Change History[]

0.9

  • Increased OP from 65 to 80
  • Changed medium turret type to composite from energy (Pirate version keeps its universal mount)
  • Increased max speed from 40 to 60



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Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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