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Mjolnir Cannon
Mjolnir
EnergyDamageIcon
General Information
Mount Large, Ballistic
Primary Role General
Ordnance points 24
DPS 533
Damage type Energy
Range 900
Flux/sec 667
Accuracy Good
Turn rate Fast
Shots/min 80
Damage 400
EMP damage 200
A medium range cannon that delivers superior damage over time and also has a significant EMP payload.

A very advanced design, the Mjolnir is technically a magneto-gravitic shell projector, not a standard cannon. The micro capacitors within each shell are able to deliver enough energy to create a small-scale localized singularity. The built-in gravitic lens devastates all nearby matter, and creates the dreaded electromagnetic pulse (EMP) effect, disabling the target's weapons and systems.

–In-Game Description

The Mjolnir Cannon is a large ballistic weapon that does energy damage, the only ballistic weapon to do so.

Notes[]

The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. A combination of high-explosive and kinetic weapons can offer greater flux efficiency, but at the cost of either range, accuracy, turret turn speed, weakness vs shield/armor/hull, or any combination thereof. It is best to consider your ship's role and capabilities to figure out which weapons best fit it. For example, a Conquest can utilize even a pair of asymmetrically placed Mjolnirs effectively, but equipping an Onslaught with one will only cripple its already weak flux stats. Dominators can make good use of a Mjolnir if properly equipped and piloted with the right skills.

Animation[]

Mjolnir
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Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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