A medium range cannon that delivers superior damage over time and also has a significant EMP payload.
A very advanced design, the Mjolnir is technically a magneto-gravitic shell projector, not a standard cannon. The micro capacitors within each shell are able to deliver enough energy to create a small-scale localized singularity. The built-in gravitic lens devastates all nearby matter, and creates the dreaded electromagnetic pulse (EMP) effect, disabling the target's weapons and systems.
–In-Game Description
The Mjolnir Cannon is a large ballistic weapon that does energy damage, the only ballistic weapon to do so.
Notes[]
The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. A combination of high-explosive and kinetic weapons can offer greater flux efficiency, but at the cost of either range, accuracy, turret turn speed, weakness vs shield/armor/hull, or any combination thereof. It is best to consider your ship's role and capabilities to figure out which weapons best fit it.
For example, a Conquest can utilize even a pair of asymmetrically placed Mjolnirs effectively, but equipping an Onslaught with one will only cripple its already weak flux stats. Dominators can make good use of a Mjolnir if properly equipped and piloted with the right skills.
Only up to date for version 0.9.1. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History