Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.

–In-game description

Mining is an industry. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics.

Statistics[edit | edit source]

Effects[edit | edit source]

Mining does not provide any benefits to the colony.

Upkeep[edit | edit source]

Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3.

Production[edit | edit source]

Based on available resources, Mining can produce the following commodities;

  • Ore, requiring Ore Deposits; equal to colony size, plus the deposit's modifier (between -1 and +3)
  • Transplutonic Ore, requiring Rare Ore Deposits; equal to colony size, minus two, plus the deposit's modifier (between -1 and +3)
  • Organics, requiring Organics; equal to colony size, plus the deposit's modifier (between -1 and +2)
  • Volatiles, requiring Volatiles; equal to colony size, minus two, plus the deposit modifier (between -1 and +2)

Demand[edit | edit source]

Mining demands the following commodities;

A shortage of Recreational Drugs will reduce the colonies' growth point total by an amount equal to the shortage.

AI Core[edit | edit source]

Mining receives the following perks from the assignment of an AI Core;

  • Gamma; reduces demand by one unit
  • Beta; reduces demand by one unit, reduces upkeep by 25%
  • Alpha; reduces demand by one unit, reduces upkeep by 25%, increases production by one unit

Notes[edit | edit source]

  • Mining interests the Luddic Path, increasing Pather interest by (1).

Trivia[edit | edit source]

  • Mining's icon changes based on the colony size, with one icon denoting a colony of sizes 3 or 4, and one a colony of size 5 and above.

Gallery[edit | edit source]

Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

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Up to date for version 0.9.1

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