One of the smallest ships in the Sector equipped with an on-board hyperdrive actuator, this class is typically used for safely transporting VIPs or couriers between small star systems. Cheapest to buy of all star faring ships. Although small, the Shuttle-class is outfitted for the comfort and security of its potential VIP passengers. It is rare to see one in combat; if a captain is unlucky enough to be in such a spot, one can quickly see why: most power systems on board are reserved for use by the life support, comfort and entertainment modules installed to make sure that passengers do not get bored on long voyages. |
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–In-Game Description |
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective". One of the smallest ships in the Sector equipped with an on-board hyperdrive actuator, this class is typically used for safely transporting VIPs or couriers between small star systems. Cheapest to buy of all star faring ships. Although small, the Shuttle-class is outfitted for the comfort and security of its potential VIP passengers. It is rare to see one in combat; if a captain is unlucky enough to be in such a spot, one can quickly see why: most power systems on board are reserved for use by the life support, comfort and entertainment modules installed to make sure that passengers do not get bored on long voyages. |
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–In-Game Description |
Notes[]
Generally used for its logistics capabilities although some enterprising (or desperate) players can use it as an improvised missile ship, mounting three Harpoon MRMs.
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Derelict | Defender · Picket · Sentry · Warden · · Bastillon · Berserker · · Rampart · · Guardian · · Mothership | |
Remnant | Flash · Lux · Spark · · Glimmer · Lumen · · Fulgent · Scintilla · · Apex · Brilliant · · Nova · Radiant · · Battlestation | |
Omega | Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract | |
Other | Ziggurat |
Change History[]
0.8.1a-RC5
- Fuel capacity reduced from 25 to 15
- Fuel per l.y. & jump cost reduced from 1 to 0.5
- Fuel Range increased from 25 to 30
Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.