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Market conditions are properties of a market representing local environmental or social conditions. They can influence the output and upkeep cost of industries in various ways.

Hazard conditionsEdit

HabitableEdit

Habitable
Human beings can survive unprotected exposure to the surface conditions of (market).

-25% hazard rating.

No AtmosphereEdit

Atmosphere none
No appreciable atmosphere exists on (market). Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.

+50% hazard rating.

Dense AtmosphereEdit

Atmosphere dense
The surface of (market) is shrouded in a thick atmosphere, turbulent vortices at its crown and cloying soup at its lowest foothold. Sensors are impaired, and operations must be made with care.

+50% hazard rating.

Thin AtmosphereEdit

Atmosphere thin
A rarefied atmosphere clings determinedly to (market)'s surface.

+25% hazard rating.

Toxic AtmosphereEdit

Atmosphere toxic
The atmosphere of (market) is exceptionally toxic and corrosive, abrading unprotected surfaces and requiring the hermetic sealing of any inhabited spaces.

+50% hazard rating.

ColdEdit

Cold
Low temperatures found on (market) necessitates specialized equipment to perform normal operations, complicating life support and infastructure.

+25% hazard rating.

Extreme ColdEdit

Cold extreme
Extreme cold necessitates specialized equipment and protocol to perform operations safely on (market), complicating logistics, life support, and infastructure.

+50% hazard rating.

HotEdit

Hot
High temperature conditions of (market) necessitate specialized equipment to perform normal operations, complicating life support and infastructure.

+25% hazard rating.

Extreme HeatEdit

Hot extreme
Extreme heat necessitates specialized equipment and protocol to safely operate on (market), seriously complicating logistics, life support, and long-term stability of infrastructure.

+50% hazard rating.

Low GravityEdit

Gravity low
Gravity is exceptionally low, though significantly above zero-g, on the surface of (market). Workflow and operation of (relatively) heavy machinery is complicated by the non-standard procedures required to deal with altered conditions of friction, weight, and pressure dynamics.

+25% hazard rating.

+10% accessibility.

High GravityEdit

Gravity high
The force of gravity on the surface of (market) is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.

+50% hazard rating.

-10% accessibility.

Tectonic ActivityEdit

Tectonic
The surface of (market) is unstable and prone to violent quakes. Any structures require special reinforcement and any excavation will involve a great deal of risk.

+25% hazard rating.

Extreme Tectonic ActivityEdit

Tectonic extreme
(market)'s crust roils chaotically with extreme quakes and cataclysmic volcanism events. Any operations will require exceptional care and use of many-times redundant warning systems so that the worst dangers can be avoided. Construction on this world can only ever be considered semi-permanent.

+50% hazard rating.

Extreme WeatherEdit

Weather extreme
Violent storms bristling lightning rage across the skies of (market). Though a sublime beauty from orbit, this produces harsh surface conditions making transporation and habitation highly inconvenient.

+25% hazard rating.

DarknessEdit

Darkness
The surface of (market) is dark and full of shadow, receiving effectively zero illumination from its primary.

+50% hazard rating.

Poor LightEdit

Poor light
The light of (market)'s primary only provides feeble illumination and energy to this world.

+25% hazard rating.

Mild ClimateEdit

Climate mild
The climate of (market) is welcoming and docile; a light mist greets each sunrise before retreating into soft clouds that glow appealingly at every sunset.

-25% hazard rating.

Inimical BiosphereEdit

Inimical biosphere
The biosphere of (market) is deadly to unprotected human beings. While the conditions are fascinating to biological scientists, surface technicians are hampered by strict quarantine protocols when carrying out normal tasks. 

+25% hazard rating.

IrradiatedEdit

Irradiated
The surface of (market) is ravaged by radiation. Any living being must be confined to a shielded habitat to live for long here. Unhardened circuits and nanoscale materials or machinery will also rapidly fail in these harsh conditions.

+25% hazard rating.

DecivilizedEdit

Decivilized
There is no stable ruling polity here. Civilization is collapsed and current population is effectively unknown, though groups of survivors, bandits, and looters can be detected.

+25% hazard rating.

Decivilized SubpopulationEdit

Decivilized
Civilization has been brought back to parts of (market), often at the point of a gauss rifle. However, an effectively unknown population of survivors, bandits, and looters still remains on the fringes.

+25% hazard rating.

-2 stability.

Population growth bonus equal to market size.

PollutionEdit

Pollution
Human industry has left this world filled with dioxins, sulphur compounds, ash, and the steady ticking of decaying radioactive dust. Scraps of plastic cling to shards of foam-metal, the sky tuned to a dead channel.

+25% hazard rating.

Meteor ImpactsEdit

Meteor impacts
This world is bombarded at an appalling rate by regular meteor-showers. Any human inhabitant, however temporary, must keep a wary eye skyward. Any permanent installations would be best buried deep and well fortified.

+50% hazard rating.

Water-covered SurfaceEdit

Water covered
This is an ocean world with no substantial solid surface to land, walk, or build upon. Operations are complicated by the need for specialized training and equipment.

+25% hazard rating.

No bonuses or penalties to food production (Farming)

Resource conditionsEdit

Poor FarmlandEdit

Farmland poor
Plant life grows only stunted and wearily here. It would require farmers with talent equal to their desperation to make these lands bear fruit.

-1 food production (Farming)

+40 Exp. from survey

Adequate FarmlandEdit

Farmland adequate
A robust terran-compatible bioshpere allows agricultural cultivation to take place on (market).

No bonuses or penalties to food production (Farming)

+80 Exp. from survey

Rich FarmlandEdit

Farmland rich
The fields of (market) promise a rich harvest to reward the farmers that work these fertile lands.

+1 food production (Farming)

+160 Exp. from survey

Bountiful FarmlandEdit

Farmland bountiful
(market) is a veritable Eden; flowering, riotous, lush, and luminous with plant life. Branches hang low, laden with fruit; fields of golden grain shimmer in the herbaceous breeze.

+2 food production (Farming)

+320 Exp. from survey

Sparse Ore DepositsEdit

Ore sparse
A few sparse ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.

-1 ore production (Mining)

+20 Exp. from survey

Moderate Ore DepositsEdit

Ore moderate
(market) contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.

No bonuses or penalties to ore production (Mining)

+40 Exp. from survey

Abundant Ore DepositsEdit

Ore abundant
Abundant, widespread, and profitably extractable ore deposits can be found on (market).

+1 ore production (Mining)

+80 Exp. from survey

Rich Ore DepositsEdit

Ore rich
Rich mineral deposits form a thick lattice within the crust of (market) but require an ambitious industrialist to exploit them for fabulous profit.

+2 ore production (Mining)

+160 Exp. from survey

Ultrarich Ore DepositsEdit

Ore ultrarich
Mineral wealth exists on Midas-touched (market) beyond the wildest fantasies of the legendary mining megacorps of the Domain era.

+3 ore production (Mining)

+320 Exp. from survey

Sparse Rare Ore DepositsEdit

Rareore sparse
A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.

-1 transplutonic ore production (Mining)

+40 Exp. from survey

Moderate Rare Ore DepositsEdit

Rareore moderate
(market) contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.

No bonuses or penalties to transplutonic ore production (Mining)

+80 Exp. from survey

Abundant Rare Ore DepositsEdit

Rareore abundant
Abundant transplutonic deposits lay within the crust of (market), enough to fuel the ambitions of any worthwhile warlord or magnate.

+1 transplutonic ore production (Mining)

+160 Exp. from survey

Rich Rare Ore DepositsEdit

Rareore rich
Thick bands of transplutonics spread with glorious profusion through the crust of (market), promising great and potent power to they who would but reach out and take them.

+2 transplutonic ore production (Mining)

+320 Exp. from survey

Ultrarich Rare Ore DepositsEdit

Rareore ultrarich
The transplutonic deposits glimmering with unbelievable density on the sensor-grid evoke portents of a power which could forge mighty war-fleets to burn worlds to ash -- or an eon of splendour and wealth for a polity of crystal towers as existed in the pre-collapse cycles of the Domain.

+3 transplutonic ore production (Mining)

+640 Exp. from survey

Trace OrganicsEdit

Organics trace
(market) is nearly barren of organics reserves, though some extraction is possible.

-1 organics production (Mining)

+40 Exp. from survey

Common OrganicsEdit

Organics common
Economically exploitable reserves of organics can be found on (market).

No bonuses or penalties to organics production (Mining)

+80 Exp. from survey

Abundant OrganicsEdit

Organics abundant
A river of wealth flows beneath the surface of (market) - for those that would find and tap it.

+1 organics production (Mining)

+160 Exp. from survey

Plentiful OrganicsEdit

Organics plentiful
Reservoirs of valuable organics burst through the surface of (market) in gouts over deep, dark pools that promise oceans of wealth to be found just below.

+2 organics production (Mining)

+320 Exp. from survey

Trace VolatilesEdit

Volatiles trace
The trace volatiles found here barely warrant harvesting.

-1 volatiles production (Mining)

+60 Exp. from survey

Diffuse VolatilesEdit

Volatiles diffuse
Diffuse volatiles can be found here, and may be sufficient for industrial extraction.

No bonuses or penalties to volatiles production (Mining)

+120 Exp. from survey

Abundant VolatilesEdit

Volatiles abundant
Abundant volatiles may be economically extracted from (market).

+1  production (Mining)

+240 Exp. from survey

Plentiful VolatilesEdit

Volatiles plentiful
(market) is a world-sized wellspring of volatiles - rich, deep, and potent.

+2 volatiles production (Mining)

+480 Exp. from survey

Ruins conditionsEdit

While exploring the sector, ruins can be found on planets and exploited for various degrees of salvage, including blueprints, weapons, and trade commodities. On an uninhabited world, ruins can be explored once, with further exploitation requiring the use of a colony's tech-mining industry. Checking the orbit of a planet for some stations, that are only there for looks, can verify ruins even before surveying the planet itself. The more of those are in orbit, the larger the ruins.

The following order lists these ruins from "least valuable" to "most valuable" in terms of available salvage:

Scattered RuinsEdit

Ruins scattered
This world was only lightly touched by the great project of the Domain before the collapse. Only scattered, broken domes remain, perchance holding lost caches of valuable materials.

+80 Exp. from survey

Widespread RuinsEdit

Ruins widespread

Widespread ruins, blips from radiation sources, and the distinctive burred radar-ping of foamed cerametal structures can be found across (market), evidence of a small but concerted colonization effort dating to the late expansion period of the Domain.

+160 Exp. from survey

Extensive RuinsEdit

Ruins extensive

Ruined cities can be found across the surface of (market), spilling from their broken hearts pitted roadways and crumbling magrail lines to the skeletons of factories, aquaponics domes, and comm-towers.

+320 Exp. from survey

Vast RuinsEdit

Ruins vast

(market) is covered in vast ruins; cities, factories, mines, farms, homes. The dead are in dread abundance, entwined with salvageable materials, goods, tools, and weapons. This world is a tomb for the hubris of the Domain's project of galactic colonization and hegemony.

+640 Exp. from survey

Population Edit

Population00Population01Population02Population03Population04Population05Population06Population07Population08Population09Population10

The population condition's number is the same as the market size. Population is nominally is 10market size, although commodity supply/demand does not follow this scale.

Event conditions Edit

Recent UnrestEdit

Recent unrest
(market) has recently experienced unrest of some sort. While whatever event caused the unrest is over, its effects still linger.
  • Stability reduced by (num). Decreases by 1 every three months.

Miscellaneous conditions Edit

Abandoned StationEdit

Abandoned
This station is abandoned.


Free PortEdit

Free port
The local port authority imposes almost no regulation on what cargo is traded. Immigration controls are likewise relaxed, resulting in a greater in-flow of people, albeit sometimes of a more questionable character. This may cause other factions to view this colony with distrust.


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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
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