StarSector Wiki
Advertisement
Marine
Heavily armed and equipped with powered armor, marines specialize in breaching and boarding disabled ships and providing security for planetside operations.

–In-Game Description

Marines are used to perform raid operations. They require a monthly salary of 20 credits. Marines gain experience when used on raids, and combining higher-ranked marines with lower will even out the experience between them.

Marines benefit from the Leadership skill, "Tactical Drills," which grants them +50% effectiveness and -25% casualties in addition to providing the combat ships in your fleet with +5% damage. The skill is only arguably worth a point, as marines are cheap and plentiful (and you'll be looting wealth that makes their cost laughable), and +5% to damage, while nice, isn't a massive game-changer.

Marines can be produced by and are also required as an input commodity for some colony industries:

  • Produced by Military Base/High Command
  • Demanded by Ground Defenses/Heavy Batteries, Orbital Station

Small groups of "elite" marines with +100% combat effectiveness and -50% casualties can be purchased on occasion from bars. A cunning player could deposit elite marines in a safe storage location, withdrawing the large amount at once when the time comes to begin raiding. Avoid combining them with other, lower-ranked marines, as their experience will be shared with the lower-ranked troops, de-ranking them (unless, of course, that's what you want).

Icon cross

At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.

Advertisement