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Longbow Bomber Wing
Longbow intg
Logistical Data
Designation Bomber
Ordnance points 12
Fighters in wing 2
Crew per fighter 1
Combat Performance
Base replacement time (seconds) 18
Combat speed 200
Formation V
Maximum engagement range 4000
Hull mods No Weapon Flux
Hull integrity 300
Armor 10
Shield type Omni Shield
Shield arc 160
Shield upkeep/sec 0
Flux/damage 1
Flux capacity 100
Flux dissipation 50
Advanced Stats
Mass 20
Fleet points 5
Attack run range 2000
Acceleration 400
Deceleration 300
Max turn rate 90
Turn acceleration 180
Fast and equipped with a shield generator, the Longbow's job is to deploy its kinetic Sabot missile from range and return to the carrier to rearm. Most effective when its shield-breaking kinetic damage is combined with that of heavier damage-dealers.

–In-Game Description

Notes[]

Uniquely among bombers, the Longbow carries kinetic, rather than explosive, ordnance. It is very fast(for a bomber), the omnishield gives it decent survivability and it even carries a self-defense Burst PD Laser. All in all, it can be paired with other regular bombers for a good - if OP expensive - alternative to escort fighters.

Change History[]

0.8.1a-RC5

  • Flux capacity reduced from 200 to 100

0.8a

  • reworked


Icon check temp

Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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