|Fires bursts of small flechettes at a high rate of fire. The volume of fire can quickly overwhelm shield projectors, but is generally ineffective against armor.
A Light Needler is a small-bore flechette gun, designed to fire caseless ammunition. Features an impressive feed system which can deliver hundreds of "needles" per second. There is no need for an ejector system, and the resulting space availability is instead used to provide additional cooling units, vastly enhancing the rate of fire.
Domain Naval doctrine holds that the weapon is to be used on enemy shields at long-range, but in a pinch, gunnery officers will train their Needlers on enemy fighter wings and long-range missile threats.
Notes[edit | edit source]
The Light Needler has a long range (tied with the Railgun), but also the highest OP cost (tied with the Antimatter Blaster). It offers a good alpha strike, and its fast projectiles are nigh-impossible to evade.
The Light Needler has a somewhat lower DPS and anti-armor capability than the Railgun, but sports greater flux efficiency and faster wind-up. Compared to the Light Dual Autocannon, the Light Needler is more efficient, turns faster, has longer range, a powerful burst and and is more accurate, but also costs 80% more OP.
Animation[edit | edit source]
Change History[edit | edit source]
- Light Needler: now costs 8 OP
- Light, Heavy Needler: reduced flux/shot to 40 (was: 50)
- Range reduced to 700 from 800
- Burst size increased to 15 (was 10)
- Reduced per-shot recoil
- Rate of fire within burst doubled
- Increased refire delay to keep same DPS as before
- Flux per shot increased to 50 (was: 40)
Up to date for version 0.95