An antiquated weapon that fires anti-armor rounds at a low rate of fire, muzzle velocity, and range. Its low flux buildup is a lone saving grace.
The weapon blueprints for Light Mortars actually did not intend them for spacecraft at all, but an ingenious modification to the breech loading mechanism permits installation and use outside an atmospheric environment. In combat, there is little the Light Mortar can do versus moving or shielded targets due to its terrible mount rotation and rate of fire. Nonetheless, it is often used for training novice gunnery officers in the finer points of space ballistic tactics and nomenclature.
Commonly fitted on private yachts and solo interplanetary vehicles because it is so light and cheap.
–In-Game Description
The Light Mortar is a small ballistic weapon firing explosive rounds. It is tied with the Mining Laser for the lowest OP cost of any non-missile weapon in the game.
Notes[]
Within the small ballistic weapon class, light mortars have the best hit strength, meaning they will punch through armor more effectively than Light Assault Guns on a hit by hit basis. Nonetheless, Light Assault Guns shot 4 times as fast - so timewise they will still strip the armor faster even factoring armor mechanics. Unlike Light Assault Guns, their flux cost per second (as well as ordnance point cost) is much more tenable. The projectiles of light mortars are very slow-moving, and light mortars made to consistently auto-fire will quickly lose their accuracy. Matches range relatively effectively with Railguns.
Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History