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Light industryLight industry orbital

Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.

–In-game description

Light Industry is an industry. It can be built at any Colony.

Statistics[]

Effects[]

Light Industry does not provide any benefits to the colony.

Upkeep[]

Light Industry has a base upkeep of 4 000 credits, increasing by the same amount for each colony size past 3.

Light Industry costs 250 000 credits to build, and has a build time of 60 days.

Production[]

Light Industry produces the following commodities:

With Free Port enabled, it also produces:

Demands[]

Light Industry demands the following commodities:

A shortage of Organics will reduce production of all goods by the amount equal to the shortage.

AI Cores[]

Light Industry receives the following benefits when paired with an AI Core:

  • Gamma: reduces demand by 1 unit
  • Beta: reduces demand by 1 unit, reduces upkeep cost by 25%
  • Alpha: reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit

Notes[]

  • Will use its alternate "Orbital" image when installed on a Gas Giant colony.
Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History[]

0.9

  • Added to the game
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At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.

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