Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature. | ||
–In-game description |
Light Industry is an industry. It can be built at any Colony.
Statistics[]
Effects[]
Light Industry does not provide any benefits to the colony.
Upkeep[]
Light Industry has a base upkeep of 4 000 credits, increasing by the same amount for each colony size past 3.
Light Industry costs 250 000 credits to build, and has a build time of 60 days.
Production[]
Light Industry produces the following commodities:
- Domestic Goods: equal to colony size
- Luxury Goods: equal to colony size, minus two
With Free Port enabled, it also produces:
- Recreational Drugs: equal to colony size, minus two
Demands[]
Light Industry demands the following commodities:
- Organics: equal to colony size
A shortage of Organics will reduce production of all goods by the amount equal to the shortage.
AI Cores[]
Light Industry receives the following benefits when paired with an AI Core:
- Gamma: reduces demand by 1 unit
- Beta: reduces demand by 1 unit, reduces upkeep cost by 25%
- Alpha: reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit
Notes[]
- Will use its alternate "Orbital" image when installed on a Gas Giant colony.
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History[]
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.