Light industry.pngLight industry orbital.png

Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.

–In-game description

Light Industry is an industry. It can be built at any Colony.

Statistics[edit | edit source]

Effects[edit | edit source]

Light Industry does not provide any benefits to the colony.

Upkeep[edit | edit source]

Light Industry has a base upkeep of 4 000 credits, increasing by the same amount for each colony size past 3.

Light Industry costs 250 000 credits to build, and has a build time of 60 days.

Production[edit | edit source]

Light Industry produces the following commodities;

With Free Port enabled, it also produces;

Demands[edit | edit source]

Light Industry demands the following commodities;

A shortage of Organics will reduce production of all goods by the amount equal to the shortage.

AI Cores[edit | edit source]

Light Industry receives the following benefits when paired with an AI Core;

  • Gamma; reduces demand by 1 unit
  • Beta; reduces demand by 1 unit, reduces upkeep cost by 25%
  • Alpha; reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit

Notes[edit | edit source]

  • Will use it's alternate "Orbital" image when installed on a Gas Giant colony.
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History[edit | edit source]


  • Added to the game

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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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