|Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.|
Light Industry is an industry. It can be built at any Colony.
Statistics[edit | edit source]
Effects[edit | edit source]
Light Industry does not provide any benefits to the colony.
Upkeep[edit | edit source]
Light Industry has a base upkeep of 4 000 credits, increasing by the same amount for each colony size past 3.
Light Industry costs 250 000 credits to build, and has a build time of 60 days.
Production[edit | edit source]
Light Industry produces the following commodities;
With Free Port enabled, it also produces;
- Recreational Drugs; equal to colony size, minus two
Demands[edit | edit source]
Light Industry demands the following commodities;
- Organics; equal to colony size
A shortage of Organics will reduce production of all goods by the amount equal to the shortage.
AI Cores[edit | edit source]
Light Industry receives the following benefits when paired with an AI Core;
- Gamma; reduces demand by 1 unit
- Beta; reduces demand by 1 unit, reduces upkeep cost by 25%
- Alpha; reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit
Notes[edit | edit source]
- Will use it's alternate "Orbital" image when installed on a Gas Giant colony.
|Industry||Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command|
|Special||Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility|
Change History[edit | edit source]
- Added to the game
Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History