Light industryLight industry orbital

Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.

–In-game description

Light Industry is an industry. It can be built at any Colony.


Effects Edit

Light Industry does not provide any benefits to the colony.

Upkeep Edit

Light Industry has a base upkeep of 4 000 credits, increasing by the same amount for each colony size past 3.

Light Industry costs 250 000 credits to build, and has a build time of 60 days.

Production Edit

Light Industry produces the following commodities;

With Free Port enabled, it also produces;

Demands Edit

Light Industry demands the following commodities;

A shortage of Organics will reduce production of all goods by the amount equal to the shortage.

AI Cores Edit

Light Industry receives the following benefits when paired with an AI Core;

  • Gamma; reduces demand by 1 unit
  • Beta; reduces demand by 1 unit, reduces upkeep cost by 25%
  • Alpha; reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit


  • Will use it's alternate "Orbital" image when installed on a Gas Giant colony.
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change HistoryEdit


  • Added to the game
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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
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