An upgraded, twin barrel version of the venerable light machine gun. Not effective against armored targets, but has excelled in an anti-missile and fighter role since the dawn of human space combat.
This is a dual mount of the same rapid fire, inert, low-caliber chemical projectile weapon known to every pilot in the Sector. An excellent point defense mount, which excels in both a missile interdiction and anti-fighter role.
The large amount of kinetic energy delivered to shield systems of enemy craft at close-range typically causes emitter overload, a tactical option often overlooked by inexperienced captains.
–In-Game Description
The Light Dual Machine Gun is a small kinetic point defense weapon. It is an intermediate step between the Light Machine Gun and the Heavy Machine Gun.
Notes[]
This weapon has a higher OP cost than the Vulcan Cannon and is less effective at shredding exposed ships due to its lower DPS, but its higher accuracy lets it remain competitive in the point defense role. As the in-game description notes, it is also deadly effective as a close-range anti-shield weapon, especially in conjunction with Safety Overrides.