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After the legendary success of the Onslaught design it became clear that rebellious systems without ultraheavy industrial capacity were able to develop carrier-based strike-craft capable of countering the 'Old Man' of the Domain Armada. Alongside new weapons - nimble anti-fighter missiles and rapid-tracking point defense cannon - the Strategic Council decided that the Armada needed a carrier of its own worthy to serve alongside the Onslaught. Thus the Legion was designed to provide a mobile platform for basing interceptors and strike-craft while able to stand on the line of battle.

Classified as a battlecarrier, the Legion mounts an impressive array of heavy weapons as well as hangar-space and command-control capacity sufficient to field four fighter wings. Later models were upgraded with specialized nanoforges keyed to replacement and repair of fightercraft, significantly increasing tooth-to-tail ratio on distant deployments.

Proponents of the 'Cruiser School' criticized the Legion for being insufficiently specialized in its role, maintaining that similar fighter volume can be fielded at far less cost and with greater flexibility if combat roles are separated into distinct ship hulls. The economic arguments do pale in the face of an incoming Legion engaging its burn drive to deliver crushing firepower at the key point of battle.

–In-Game Description

A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

After the legendary success of the Onslaught design it became clear that rebellious systems without ultraheavy industrial capacity were able to develop carrier-based strike-craft capable of countering the 'Old Man' of the Domain Armada. Alongside new weapons - nimble anti-fighter missiles and rapid-tracking point defense cannon - the Strategic Council decided that the Armada needed a carrier of its own worthy to serve alongside the Onslaught. Thus the Legion was designed to provide a mobile platform for basing interceptors and strike-craft while able to stand on the line of battle.

Classified as a battlecarrier, the Legion mounts an impressive array of heavy weapons as well as hangar-space and command-control capacity sufficient to field four fighter wings. Later models were upgraded with specialized nanoforges keyed to replacement and repair of fightercraft, significantly increasing tooth-to-tail ratio on distant deployments.

Proponents of the 'Cruiser School' criticized the Legion for being insufficiently specialized in its role, maintaining that similar fighter volume can be fielded at far less cost and with greater flexibility if combat roles are separated into distinct ship hulls. The economic arguments do pale in the face of an incoming Legion engaging its burn drive to deliver crushing firepower at the key point of battle.

–In-Game Description


The Legion-class battlecarrier is a low tech capital fielded by the Hegemony. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them; as a result no faction fields the Legion XIV nor is it available for sale on any market. The player can find derelict Legion XIVs when exploring(there are always 3-5 generated in every seed) and the blueprint can be obtained from the Bar Historian.

Notes[]

It has the third largest skeleton crew requirement of all ships, with the Onslaught just above and the Invictus taking number one.

While the Legion does have a large flight carrier capability, it is not as efficient when compared to smaller dedicated hulls as the description implies. It comes with the heavy arsenal of frontal weaponry (as well as side), which allows the Legion to efficiently suppress anything smaller than itself from approaching it.

Its four flight decks combined with an adequate ordnance point pool allow the projection of an impressive fighter force, backed by its extensive artillery and ballistic arsenal. The combination of flight decks and composite mounts (accept both missiles and ballistics) brings with a great amount of flexibility, with the ship being able to take the role of either a first-line attacker or a support ship with good results assuming the one outfitting it is knowledgeable about his options. Xyphos Support Wings are a great option when outfitting for closer engagements since they are capable of providing some point defense and constant EMP pressure on the enemy without ever being ordered to engage (and thus not causing you to build up more flux in a fight). Xyphoses will also helpfully move to the front when their carrier is venting or overloaded, their hefty shield causing them to easily bodyblock some fire for you. For longer ranges, try a Broadsword wing with Khopeshes or a bunch of Piranhas.

5 medium slots, which accept both missiles and ballistics, are another reason why the Legion has so much freedom when outfitting since you can use missile mounts specialized for a certain role to counteract using two of the more flux hungry large ballistics if it fits what your legion will be doing. The XIVth Battlegroup versions different mounts enable it to arm itself with two Hurricane MIRVs for long range destruction, or if closer range is desired dumbfire missiles such as Hammer Barrages or Cyclone Reapers.

The Burn Drive system allows the Legion to dash to the center of the battle and engage the enemy directly with its fighters, as well as to escape from danger when it's necessary - an ability hindered by Legion's poor maneuverability. During combat care must be taken to ensure that the flanks of the ship are protected, as its poor top speed and maneuverability combined with a lack of point defense mounts in the back make the ship vulnerable to fast attackers or overwhelming fighter forces that approach it from a bad angle.

Its armor enables it to fight without raising shields if the situation allows, though not as confidently as the Onslaught.

Task Force Safeguard contains a unique XIV Battlegroup Legion, operated by an AI Core, that can be recovered after defeating the force.

Change History[]

0.96a

  • Legion: increased ordnance points to 300 (was: 260)
  • Legion (XIV) increased ordnance points to 310 (was: 270)

0.95a

  • Legion XIV derelicts will no longer be restricted to a single constellation

0.8a

  • Introduced to the game
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Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.


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