Legion-class Battlecarrier

Legion.png
Logistical Data
Recovery rate (per day) 3%
Maintenance (sup/month) 40
Cargo capacity 300
Maximum crew 1,500
Skeleton crew 700
Fuel capacity 300
Maximum burn 7
Fuel per light year 15
Ordnance points 260
Flight decks 4
Combat Performance
Hull integrity 15,000
Armor rating 1,500
Defense Front Shield
Flux capacity 12,000
Flux dissipation 500
Top speed 29
System Burn Drive
Mounts 2x Large Ballistic
5x Medium Composite
8x Small Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 40
Peak performance (sec) 720
Shield arc 180
Shield upkeep/sec 200
Shield flux/damage 1.0
After the legendary success of the Onslaught design it became clear that rebellious systems without ultraheavy industrial capacity were able to develop carrier-based strike-craft capable of countering the 'Old Man' of the Domain Armada. Alongside new weapons - nimble anti-fighter missiles and rapid-tracking point defense cannon - the Strategic Council decided that the Armada needed a carrier of its own worthy to serve alongside the Onslaught. Thus the Legion was designed to provide a mobile platform for basing interceptors and strike-craft while able to stand on the line of battle.

Classified as a battlecarrier, the Legion mounts an impressive array of heavy weapons as well as hangar-space and command-control capacity sufficient to field four fighter wings. Later models were upgraded with specialized nanoforges keyed to replacement and repair of fightercraft, significantly increasing tooth-to-tail ratio on distant deployments.

Proponents of the 'Cruiser School' criticized the Legion for being insufficiently specialized in its role, maintaining that similar fighter volume can be fielded at far less cost and with greater flexibility if combat roles are separated into distinct ship hulls. The economic arguments do pale in the face of an incoming Legion engaging its burn drive to deliver crushing firepower at the key point of battle.

–In-Game Description

Legion-class Battlecarrier

Legion xiv.png
Logistical Data
Recovery rate (per day) 3%
Maintenance (sup/month) 40
Cargo capacity 300
Maximum crew 1,500
Skeleton crew 700
Fuel capacity 300
Maximum burn 7
Fuel per light year 15
Ordnance points 260
Flight decks 4
Combat Performance
Hull integrity 15,000
Armor rating 1,600 (+100)
Defense Front Shield
Flux capacity 12,600 (+599)
Flux dissipation 525 (+25)
Top speed 28 (-2)
System Burn Drive
Mounts 2x Large Missile
5x Medium Ballistic
8x Small Ballistic
Advanced Stats
CR per deployment 12%
Recovery cost (supplies) 40
Peak performance (sec) 720
Shield arc 180
Shield upkeep/sec 200
Shield flux/damage 1.0
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

After the legendary success of the Onslaught design it became clear that rebellious systems without ultraheavy industrial capacity were able to develop carrier-based strike-craft capable of countering the 'Old Man' of the Domain Armada. Alongside new weapons - nimble anti-fighter missiles and rapid-tracking point defense cannon - the Strategic Council decided that the Armada needed a carrier of its own worthy to serve alongside the Onslaught. Thus the Legion was designed to provide a mobile platform for basing interceptors and strike-craft while able to stand on the line of battle.

Classified as a battlecarrier, the Legion mounts an impressive array of heavy weapons as well as hangar-space and command-control capacity sufficient to field four fighter wings. Later models were upgraded with specialized nanoforges keyed to replacement and repair of fightercraft, significantly increasing tooth-to-tail ratio on distant deployments.

Proponents of the 'Cruiser School' criticized the Legion for being insufficiently specialized in its role, maintaining that similar fighter volume can be fielded at far less cost and with greater flexibility if combat roles are separated into distinct ship hulls. The economic arguments do pale in the face of an incoming Legion engaging its burn drive to deliver crushing firepower at the key point of battle.

–In-Game Description


Overview[edit | edit source]

The Legion is a capital-grade Low-Tech battlecarrier and one of the largest and most formidable carrier ships in the Sector.

Notes[edit | edit source]

It has the second largest skeleton crew requirement of all ships, second only to the Onslaught.

While the Legion does have a large flight carrier capability, it is not as efficient when compared to smaller dedicated hulls as the description implies. It comes with the heavy arsenal of frontal weaponry (as well as side), which allows the Legion to efficiently suppress anything smaller than itself from approaching it.

Its four flight decks combined with an adequate ordnance point pool allow the projection of an impressive fighter force, backed by its extensive artillery and ballistic arsenal. The combination of flight decks and composite mounts (accept both missiles and ballistics) brings with a great amount of flexibility, with the ship being able to take the role of either a first-line attacker or a support ship with good results assuming the one outfitting it is knowledgeable about his options. Xyphos wings are a great option when outfitting for closer engagements since they are capable of providing some point defense and constant EMP pressure on the enemy without ever being ordered to engage (and thus not causing you to build up more flux in a fight). Xyphoses will also helpfully move to the front when their carrier is venting or overloaded, their hefty shield causing them to easily bodyblock some fire for you. For longer ranges, try a Broadsword wing with Khopeshes or a bunch of Piranhas.

5 medium slots, which accept both missiles and ballistics, are another reason why the Legion has so much freedom when outfitting since you can use missile mounts specialized for a certain role to counteract using two of the more flux hungry large ballistics if it fits what your legion will be doing. The XIVth Battlegroup versions different mounts enable it to arm itself with two Hurricane MIRVs for long range destruction, or if closer range is desired dumbfire missiles such as Hammer Barrages or Cyclone Reapers.

The Burn Drive system allows the Legion to dash to the center of the battle and engage the enemy directly with its fighters, as well as to escape from danger when it's necessary - an ability hindered by Legion's poor maneuverability. During combat care must be taken to ensure that the flanks of the ship are protected, as its poor top speed and maneuverability combined with a lack of point defense mounts in the back make the ship vulnerable to fast attackers or overwhelming fighter forces that approach it from a bad angle.

Its armor enables it to fight without raising shields if the situation allows, though not as confidently as the Onslaught.

Availability[edit | edit source]

The regular Legion can be purchased from Hegemony Military markets if the player's standing with the Hegemony is favorable. Additionally it can be recovered from defeated Hegemony fleets or as a derelict ship.

XIV Legions do not occur in NPC fleets but can be found as derelicts. A number of derelict Legions are seeded in randomly selected Remnant systems on sector generation; some but not all are recoverable. Furthermore: as of 0.95a, XIV Legions may now spawn in more than one constellation. The 'bar historian' can provide the location of a Legion (XIV) blueprint.

Ships
Fighters Broadsword · Cobra · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Perdition · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Gremlin · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Phantom · Salvage Rig · Shrike · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Champion · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Fury · Gryphon · Heron · Mora · Revenant · Starliner · Venture
Capitals Astral · Atlas · Atlas Mk.II · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus · Prometheus Mk.II
Stations Low Tech · Midline · High Tech · Gargoyle · Merlon · Ravelin
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Guardian · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Radiant · Battlestation
Omega Aspect · Dextral Shard · Sinistral Shard · Facet · Tesseract
Other Ziggurat



Change History[edit | edit source]

0.95a

  • Legion XIV derelicts will no longer be restricted to a single constellation

0.8a

  • Introduced to the game



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Up to date for version 0.95

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