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A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

This ship is on the Hegemony auxiliary list and as such its systems have been upgraded to military standard and a rigorous schedule of servicing enforced with the expectation that it can be pressed into military service during emergencies.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Ships that would be the decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Fanatics of the Luddic Path have made this ship their own, stripping out all unnecessary trimmings and transforming it into a haphazard vehicle of holy war.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

An unmodified original civilian model in pristine condition, this ship is a collector's item from a more civilized age.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

This ship has been heavily modified - and poorly maintained - by its pirate crew.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

The Kite-class shuttle is a civilian hull occassionally seen in the Persean Sector. It is relatively cheap to maintain and deploy in combat if necessary.

Notes[]

The Kite is a cheap and effective skirmisher. Good for screening the enemy fleet's first wave and/or tying up the heavy hitters. Its missiles should not be underestimated; they can easily deliver a killing blow to a wounded or unwary ship.

Due to its minimal defensive capabilities, fighters and other fast frigates are effective counters to enemy Kites.

Change History[]

  • 0.95.1a Patch: Kite (S) now has 30 ordnance points
  • 0.7a Patch: Introduced


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Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.


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