(noted EMP arcs) |
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| tracking = |
| tracking = |
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| shotspermin = 600 |
| shotspermin = 600 |
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− | | damage = |
+ | | damage = 90x3 |
| burstdamage = |
| burstdamage = |
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| empdps = |
| empdps = |
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==Animation== |
==Animation== |
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[[File:Ion_Pulser.gif|left]] |
[[File:Ion_Pulser.gif|left]] |
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+ | <br clear=all/> |
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{{WeaponNavbox}} |
{{WeaponNavbox}} |
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+ | <br clear=all/> |
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− | |||
== Change History == |
== Change History == |
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+ | 0.95a |
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+ | * Ion Pulser: damage set to 90 |
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0.9 |
0.9 |
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* EMP arcs now deal 100% of base non-EMP damage instead of 25% |
* EMP arcs now deal 100% of base non-EMP damage instead of 25% |
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− | |||
0.8.1a-RC5 |
0.8.1a-RC5 |
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* Reload size set from null to 3 (Now uses clips. 6 clips max, 3 ammo per clip) |
* Reload size set from null to 3 (Now uses clips. 6 clips max, 3 ammo per clip) |
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+ | <br clear=all/> |
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− | {{Version 0. |
+ | {{Version 0.9.5}} |
Revision as of 06:49, 29 March 2021
Ion Pulser | |||||||||||||||||||||||||||||||||
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General Information | |||||||||||||||||||||||||||||||||
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Built for improved firepower, this enhanced version of the Ion Cannon delivers an electro-magnetic pulse (EMP) which can quickly disable enemy systems and engines, dealing heavy damage and arcing to modules near the points of impact.
The Ion Pulser's nonstandard gain medium projects highly-ionized baryonic matter in a coherent bolt via one of three rotating linear accelerator apparati. When the ion bolt impacts the target it creates a localized magnetic field which plays havoc with all manner of electronics, including sensors, fuel igniters, targeting modules, computers, etc. The weapon also fuses certain circuits, and can mildly strain shield generators, thus it does negligible amount of permanent damage. Rarely the only weapon type fitted on ships. |
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–In-Game Description |
The Ion Pulser is a close-range support weapon, effective at disabling targets unprotected by shields.
When hitting hull or armor an EMP arc will form in addition to the Ion Pulser direct damage, potentially striking weapons or engines far from the impact point. This makes dropping shields against an Ion Pulser particularly risky.
Animation
Change History
0.95a
- Ion Pulser: damage set to 90
0.9
- EMP arcs now deal 100% of base non-EMP damage instead of 25%
0.8.1a-RC5
- Reload size set from null to 3 (Now uses clips. 6 clips max, 3 ammo per clip)
Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.