(move TOC to the right, added pop pics) |
(more pics & quotes) |
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==Waystation== |
==Waystation== |
||
− | {{quote|A supply and maintenance depot for interstellar fleets. Increases a colony's accessibility.}} |
+ | [[Image:waystation.png]]{{quote|A supply and maintenance depot for interstellar fleets. Increases a colony's accessibility.}} |
==Farming== |
==Farming== |
||
− | {{Quote|Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human.}} |
+ | [[Image:farming.png]]{{Quote|Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human.}} |
==Aquaculture== |
==Aquaculture== |
||
− | {{Quote|Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.}} |
+ | [[Image:aquaculture.png]]{{Quote|Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.}} |
==Mining== |
==Mining== |
||
− | {{quote|Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.}} |
+ | [[Image:mining.png]]{{quote|Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.}} |
==Tech-Mining== |
==Tech-Mining== |
||
− | {{quote|Techmining is the motley art of recovering valuable artifacts from Domain ruins. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals.}} |
+ | [[Image:techmining.png]]{{quote|Techmining is the motley art of recovering valuable artifacts from Domain ruins. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals.}} |
==Refining== |
==Refining== |
||
− | {{quote|Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.}} |
+ | [[Image:refining.png]]{{quote|Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.}} |
==Spaceport== |
==Spaceport== |
||
− | {{quote|Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.}} |
+ | [[Image:spaceport.png]]{{quote|Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.}} |
==Megaport== |
==Megaport== |
||
− | {{quote|A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.}} |
+ | [[Image:megaport.png]]{{quote|A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.}} |
==Light Industry== |
==Light Industry== |
||
− | {{Quote|Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.}} |
+ | [[Image:light_industry.png]]{{Quote|Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.}} |
==Heavy Industry== |
==Heavy Industry== |
||
− | {{Quote|Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality.}} |
+ | [[Image:heavy_industry.png]]{{Quote|Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality.}} |
==Orbital Works== |
==Orbital Works== |
||
− | {{Quote|Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. |
+ | [[Image:orbital_works.png]]{{Quote|Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. |
Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.}} |
Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.}} |
||
==Fuel Production== |
==Fuel Production== |
||
− | {{quote|This facility produces starship fuel, the life-blood of interstellar civilization. Lacking Domain-tech components, fuel production is a laborious and slow process.}} |
+ | [[Image:fuel_production.png]]{{quote|This facility produces starship fuel, the life-blood of interstellar civilization. Lacking Domain-tech components, fuel production is a laborious and slow process.}} |
==Advanced Fuel Production== |
==Advanced Fuel Production== |
||
− | {{Quote|A massive Domain-tech facility produces starship fuel, the life-blood of interstellar civilization.}} |
+ | [[Image:advanced_fuel_production.png]]{{Quote|A massive Domain-tech facility produces starship fuel, the life-blood of interstellar civilization.}} |
==Commerce== |
==Commerce== |
||
− | {{quote|Regulations, grants, and infrastructure to encourage thriving independent trade.}} |
+ | [[Image:commerce.png]]{{quote|Regulations, grants, and infrastructure to encourage thriving independent trade.}} |
==Orbital Station== |
==Orbital Station== |
||
− | {{Quote|A space station that is capable of supporting friendly fleets near this colony and must be reduced before invasions or bombardment can be attempted. |
+ | [[Image:orbital_station.png]][[Image:battlestation.png]]{{Quote|A space station that is capable of supporting friendly fleets near this colony and must be reduced before invasions or bombardment can be attempted. |
Several variations are available, with differences generally being in tactical approaches rather than overall strength.}} |
Several variations are available, with differences generally being in tactical approaches rather than overall strength.}} |
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Line 63: | Line 63: | ||
==Ground Defenses== |
==Ground Defenses== |
||
+ | [[Image:ground_defenses.png]]{{Quote|A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.}} |
||
− | |||
==Heavy Batteries== |
==Heavy Batteries== |
||
+ | [[Image:heavy_batteries.png]]{{Quote|Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.}} |
||
− | |||
==Patrol HQ== |
==Patrol HQ== |
||
+ | [[Image:patrol_hq.png]]{{Quote|The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.}} |
||
− | |||
==Military Base== |
==Military Base== |
||
+ | [[Image:military_base.png]]{{Quote|These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.}} |
||
− | |||
==High Command== |
==High Command== |
||
+ | [[Image:high_command.png]]{{Quote|Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector.}} |
||
− | Unique |
||
==Lion's Guard HQ== |
==Lion's Guard HQ== |
||
+ | [[Image:lions_guard.png]]{{Quote|Headquarters of the feared personal guard of Phillip "The Lion of Sindria" Andrada. Boasting superb training and access to the best equipment credits can buy, the fanatical loyalty of the Guard is maintained through a system of perks and incentives that both elevate and isolate the Guard from the Diktat's regular military.}} |
||
− | |||
==Planetary Shield== |
==Planetary Shield== |
Revision as of 13:19, 24 November 2018
Industry are specialist activities on a Colony. They were introduced alongside colonies in version 0.9
Population & Infrastructure
The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between. |
Waystation
A supply and maintenance depot for interstellar fleets. Increases a colony's accessibility. |
Farming
Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human. |
Aquaculture
Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment. |
Mining
Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel. |
Tech-Mining
Techmining is the motley art of recovering valuable artifacts from Domain ruins. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. |
Refining
Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually. |
Spaceport
Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade. |
Megaport
A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible. |
Light Industry
Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature. |
Heavy Industry
Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. |
Orbital Works
Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality.
Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects. |
Fuel Production
This facility produces starship fuel, the life-blood of interstellar civilization. Lacking Domain-tech components, fuel production is a laborious and slow process. |
Advanced Fuel Production
A massive Domain-tech facility produces starship fuel, the life-blood of interstellar civilization. |
Commerce
Regulations, grants, and infrastructure to encourage thriving independent trade. |
Orbital Station
A space station that is capable of supporting friendly fleets near this colony and must be reduced before invasions or bombardment can be attempted.
Several variations are available, with differences generally being in tactical approaches rather than overall strength. |
Orbital Station - Low Tech
Battlestation - Low Tech
Star Fortress - Low Tech
Orbital Station - Midline
Battlestation - Midline
Star Fortress - Midline
Orbital Station - High Tech
Battlestation - High Tech
Star Fortress - High Tech
Ground Defenses
A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses. |
Heavy Batteries
Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes. |
Patrol HQ
The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys. |
Military Base
These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers. |
High Command
Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector. |
Lion's Guard HQ
Headquarters of the feared personal guard of Phillip "The Lion of Sindria" Andrada. Boasting superb training and access to the best equipment credits can buy, the fanatical loyalty of the Guard is maintained through a system of perks and incentives that both elevate and isolate the Guard from the Diktat's regular military. |