Hybrasil is a Tri-Tachyon system with minor Independent and pirate presence.
Hybrasil, White Dwarf[]
The beginning of the end for most stars, the white dwarf was once a red giant not massive enough to fuse carbon. Extremely dense and slowly radiating away its heat as it no longer undergoes fusion reactions, its volume is supported against gravitational collapse only by electron degeneracy pressure. | ||
–In-Game Description |
- Center of the Hybrasil Star System
Culann (Hybrasil I), Barren World[]
The oldest of the famous mines of Culann were converted (suspiciously) shortly after the Collapse into a major Tri-Tachyon military base which projects power throughout the inner Hybrasil system and into the neighbouring systems. The deepest arsenals are said to contain fabulous weapons based on arcane technology revealed by incomprehensible AI-epiphany, though after two wars a Hegemony inspector has yet to set foot inside to confirm these rumors. | ||
–In-Game Description |
Trains of high-tech ship gantries parade in glittering arcs above Culann, following Culann Starforge like a swarm of offspring. The planet is heavily bunkered and emplaced with anti-starship batteries. Tri-Tachyon marketing manages to project an image of business-friendly welcome into the receiving bays and galleries that only hints at the potency of the dread weaponry held beneath the surface and hanging in orbit. | ||
–Secondary Description |
- Planetary Conditions
- Population: Culann is home to hundreds of thousands of people.
- Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 transplutonic ore production (Mining). - Rich Ore Deposits: Rich mineral deposits form a thick lattice within the crust of Culann but require an ambitious industrialist to exploit them for fabulous profit.
+2 ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Culann. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Extreme Heat: Extreme heat necessitates specialized equipment and protocol to safely operate on Culann, seriously complicating logistics, life support, and long-term stability of infrastructure.
+50% hazard rating.
- Hazard Rating: 200%
- Tri-Tachyon Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Culann is home to hundreds of thousands of people. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Refining: Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.
- Orbital Works: Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.
- Corrupted nanoforge. Increases ship and weapon production quality by 20%. Increases production by 1 unit.
- Battlestation - High Tech: A space station, augmented with a heavy bastion and point-defense citadels. Must be reduced before invasions or bombardment can be attempted.
- Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
- Military Base: These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Hybrasil
Culann Starforge[]
Culann Starforge was founded as a major center of zero-G refining and metallurgy several hundred years ago by an enterprise whose strength lay in a portfolio of ingenious energy conversion and storage technologies which enabled efficient harnessing of Hybrasil's nearby primary. This firm, its property, and Culann itself were rapidly acquired by the Tri-Tachyon Corporation which has traditionally dominated the energy conversion, generation, and projection industries. | ||
–In-Game Description |
- Extension of the Culann Market
- Orbits Culann
Elada (Hybrasil II), Gas Giant[]
Primarily composed of hydrogen and helium gasses. The temperature and pressure at the core are extreme, but not enough to sustain deuterium fusion that would turn the planet into a brown dwarf star. | ||
–In-Game Description |
- Planetary Conditions
- Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
No bonuses or penalties to volatiles production (Mining). - Hot: High temperature conditions of Elada necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating. - High Gravity: The force of gravity on the surface of Elada is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
- Hazard Rating: 175%
- Diffuse Volatiles: Diffuse volatiles can be found here, and may be sufficient for industrial extraction.
- Orbits Hybrasil
Eochu Bres (Hybrasil II-A), Tundra World[]
Terraformed late in the colonization of the Sector, Eochu Bres is a world of peaks and fjords torn by violent, rapidly changing weather. It is still colder than Terran-optimal in spite of an orbital mirror array completed shortly before the Collapse. | ||
–In-Game Description |
Shining Tri-Tachyon company arcologies tower over riotous sprawl of shantytown conurbation. The salariat are born, live, and die protected by security drones in the high city of Xanadu while a desperate class of contract laborers dwell in the low city where anything at all can be bought or sold, including the law, over which company money reigns supreme. | ||
–Secondary Description |
- Planetary Conditions
- Population: The population of Eochu Bres is in the millions.
- Free Port: The local port authority imposes almost no regulation on what cargo is traded. Immigration controls are likewise relaxed, resulting in a greater in-flow of people, albeit sometimes of a more questionable character. This may cause other factions to view this colony with distrust.
- Poor Farmland: Plant life grows only stunted and wearily here. It would require farmers with talent equal to their desperation to make these lands bear fruit.
-1 food production (Farming). - Trace Organics: Eochu Bres is nearly barren of organics reserves, though some extraction is possible.
-1 organics production (Mining). - Habitable: Human beings can survive unprotected exposure to the surface conditions of Eochu Bres.
-25% hazard rating.
- Hazard Rating: 75%
- Tri-Tachyon Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
The population of Eochu Bres is in the millions. - Megaport: A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.
- Farming: Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. So it has always been, so it shall be so long as humans are human.
- Light Industry: Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.
- Star Fortress - High Tech: An up-armored battlestation, featuring Gargoyle-class defense drones and long-range targeted mine teleporters. Must be reduced before invasions or bombardment can be attempted.
- Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
- Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Elada
- Largest Food producer in the sector thanks to a combination of it's size and the food production bonus from orbital mirrors. Will often result in Tri-Tach raids if you are producing any serious amount of money from food exports because of this.
Ogma (Hybrasil II-B), Rocky Metallic World[]
A rocky-metallic husk-world, its shattered landscape is a record of a violent history. Kilometers-deep chasms rive the surface and craters pit lava-fields beneath inert volcanoes that dwarf any of those on Old Earth. Planets like this are valued for mining operations. There is no significant ecology and only trace atmosphere. | ||
–In-Game Description |
- Planetary Conditions
- Moderate Ore Deposits: Ogma contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Ogma. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
- Hazard Rating: 150%
- Moderate Ore Deposits: Ogma contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
- Orbits Elada
Elada Relay[]
A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats. | ||
–In-Game Description |
- Orbits Hybrasil as Elada's L5 trojan
Crom Cruach (Hybrasil III), Barren-Bombarded World[]
This world is barren and unremarkable but for prevalence of otherwise unusual sulphur compounds of little economic value. During the colonization of the Hybrasil system mining combines established extensive works to extract ore for the hungry furnaces of Culann. The Collapse however saw Crom Cruach's civil administration implode in the battles, both political and literal, to exert influence over this strategic point near the best jump-point to the inner system. | ||
–In-Game Description |
- Planetary Conditions
- Moderate Rare Ore Deposits: Crom Cruach contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
No bonuses or penalties to transplutonic ore production (Mining). - Moderate Ore Deposits: Crom Cruach contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining). - Thin Atmosphere: A rarefied atmosphere clings determinedly to Crom Cruach's surface.
+25% hazard rating. - Hot: High temperature conditions of Crom Cruach necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
- Hazard Rating: 175%
- Moderate Rare Ore Deposits: Crom Cruach contains modest transplutonic deposits that, with sustained industry and investment, could be profitably tapped.
- Orbits Hybrasil
Hybrasil Inner System Jump-point[]
- Orbits Crom Cruach
Makeshift Sensor Array[]
Built using the best technology available in the Sector, a makeshft sensor array is nonetheless capable of passively monitoring the entire star system and has a transmitter capable of real-time, faster-than-light data transmission to friendly fleets within. The data is useful to supplement the regular sensor readings made by fleets. | ||
–In-Game Description |
- Orbits Hybrasil as Crom Cruach's L4 trojan
Balar (Hybrasil IV), Ice Giant[]
Balar is an ice giant composed mostly of water, ammonia and methane. The icy cloud-cover whorls almost placidly but for a single great dark storm over the southern pole. Little effort has been put toward investigating this anomaly. | ||
–In-Game Description |
- Planetary Conditions
- Trace Volatiles: The trace volatiles found here barely warrant harvesting.
-1 volatiles production (Mining). - Poor Light: The light of Balar's primary only provides feeble illumination and energy to this world.
+25% hazard rating. - Extreme Weather: Violent storms bristling lightning rage across the skies of Balar. Though a sublime beauty from orbit, this produces harsh surface conditions making transportation and habitation highly inconvenient.
+25% hazard rating. - Extreme Cold: Extreme cold necessitates specialized equipment and protocol to perform operations safely on Balar, complicating logistics, life support, and infrastructure.
+50% hazard rating. - High Gravity: The force of gravity on the surface of Balar is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
- Hazard Rating: 250%
- Trace Volatiles: The trace volatiles found here barely warrant harvesting.
- Orbits Hybrasil
Ena (Hybrasil IV-A), Rocky Ice World[]
Oddly dense and rocky among its sibling moons, Ena's surface is crisscrossed by trails of frozen gases which erupt from numerous geysers heated by tidal stress. A thin but visible atmosphere feeds the torus of charged particles caught in Balar's powerful magnetosphere. | ||
–In-Game Description |
- Planetary Conditions
- Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 transplutonic ore production (Mining). - Sparse Ore Deposits: A few sparse ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 ore production (Mining). - Poor Light: The light of Ena's primary only provides feeble illumination and energy to this world.
+25% hazard rating. - No Atmosphere: No appreciable atmosphere exists on Ena. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Extreme Cold: Extreme cold necessitates specialized equipment and protocol to perform operations safely on Ena, complicating logistics, life support, and infrastructure.
+50% hazard rating.
- Hazard Rating: 225%
- Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
- Orbits Balar
Cethlenn (Hybrasil IV-B), Cryovolcanic World[]
A frozen world of ammonia rivers, plateaus of water ice, and methane glaciers. Charged particles caught in Balar's magnetic field create fantastic aurora in the thin atmosphere of Cethlenn. Seasonally occupied organics extraction rigs are served by the sole permanent settlement of Cethlenn, a city built upon a unique arc of erratic rocky promontories. | ||
–In-Game Description |
Tri-Tachyon influence is obvious in this nominally independent polity. Ad holos and TT products are ubiquitous - as are credits laundered through local businesses and industry from the "arrangements" considered illegitimate by Persean commerce agreements. | ||
–Secondary Description |
- Planetary Conditions
- Population: Tens of thousands of people live on Cethlenn.
- Common Organics: Economically exploitable reserves of organics can be found on Cethlenn.
No bonuses or penalties to organics production (Mining). - Cold: Low temperatures found on Cethlenn necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
- Hazard Rating: 125%
- Independent Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Tens of thousands of people live on Cethlenn. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Balar
Birog (Hybrasil IV-C), Frozen World[]
Water or ammonia ice is the primary surface feature of this world. Below the surface, there may be a liquid ocean or a rocky crust. | ||
–In-Game Description |
- Planetary Conditions
- Abundant Ore Deposits: Abundant, widespread, and profitably extractable ore deposits can be found on Birog.
+1 ore production (Mining). - Abundant Volatiles: Abundant volatiles may be economically extracted from Birog.
+1 production (Mining). - Darkness: The surface of Birog is dark and full of shadow, receiving effectively zero illumination from its primary.
+50% hazard rating. - Extreme Cold: Extreme cold necessitates specialized equipment and protocol to perform operations safely on Birog, complicating logistics, life support, and infrastructure.
+50% hazard rating.
- Hazard Rating: 200%
- Abundant Ore Deposits: Abundant, widespread, and profitably extractable ore deposits can be found on Birog.
- Orbits Balar
Ciann (Hybrasil IV-D), Barren-Bombarded World[]
A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient seas formed by especially large impacts. | ||
–In-Game Description |
- Planetary Conditions
- Moderate Ore Deposits: Ciann contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
No bonuses or penalties to ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Ciann. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Cold: Low temperatures found on Ciann necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating.
- Hazard Rating: 175%
- Moderate Ore Deposits: Ciann contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
- Orbits Balar
[]
Built using the best technology available in the Sector, a nav buoy monitors the in-system hyperfield and is capable of transmitting its findings to friendly fleets in-system. The data is often somewhat unreliable but still useful in making on-the-fly drive field adjustments. | ||
–In-Game Description |
- Orbits Hybrasil as Balar's L4 trojan
Donn (Hybrasil V), Barren World[]
A lonely, ancient world which early robot probes of the Sector quickly determined was not formed in the Hybrasil system, but rather captured by Hybrasil some hundreds of millions of years ago. Donn was flagged as low-to-moderate interest due to easily accessible concentrations of heavy metals. | ||
–In-Game Description |
Occasionally bombarded by Tri-Tachyon patrols as a show of force to reassure investors, Donn nonetheless proves to be an ideal recruiting or dumping ground for mercenaries Tri-Tachyon requires in times of war - and discards in times of peace. | ||
–Secondary Description |
- Planetary Conditions
- Population: Thousands of people call Donn home.
- Free Port: The local port authority imposes almost no regulation on what cargo is traded. Immigration controls are likewise relaxed, resulting in a greater in-flow of people, albeit sometimes of a more questionable character. This may cause other factions to view this colony with distrust.
- Abundant Rare Ore Deposits: Abundant transplutonic deposits lay within the crust of Donn, enough to fuel the ambitions of any worthwhile warlord or magnate.
+1 transplutonic ore production (Mining). - Abundant Volatiles: Abundant volatiles may be economically extracted from Donn.
+1 production (Mining). - Poor Light: The light of Donn's primary only provides feeble illumination and energy to this world.
+25% hazard rating. - No Atmosphere: No appreciable atmosphere exists on Donn. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Extreme Cold: Extreme cold necessitates specialized equipment and protocol to perform operations safely on Donn, complicating logistics, life support, and infrastructure.
+50% hazard rating. - Low Gravity: Gravity is exceptionally low, though significantly above zero-g, on the surface of Donn. Workflow and operation of (relatively) heavy machinery is complicated by the non-standard procedures required to deal with altered conditions of friction, weight, and pressure dynamics.
+25% hazard rating.
+10% accessibility.
- Hazard Rating: 250%
- Pirate Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Thousands of people call Donn home. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Hybrasil
Fringe Jump-point[]
- Orbits Hybrasil
Trivia[]
- Hybrasil is a mythical island to the west of Ireland, said to be shrouded in mist except for one day every seven years.
- Culann is a smith in Irish mythology and onetime master of the hero Cuchulainn.
- Eochu Bres is a king of the Tuatha De Danann in Irish mythology.
- Ogma is a god in Irish mythology said to have invented the writing system Ogham.
- Crom Cruach is a fertility god in Irish mythology and the namesake of Conan's god Crom.
- Balar is a Fomorian warrior and personification of drought in Irish mythology.
- Cethlenn is Balar's wife.
- Birog is a druidess of the Tuatha De Danann in Irish mythology.
- Ciann is the father of the god Lugh in Irish mythology.
- Donn is the ancestor of the Gaelic people in Irish mythology.