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Hurricane MIRV Launcher
Hurricane hardpoint
HighExplosiveDamageIcon
General Information
Mount Large, Missile
Primary Role Finisher
Ordnance points 25
DPS 233
Damage type High Explosive
Range 2500
Flux/sec 0
Speed Medium (250)
Tracking Good
Shots/min 28
Damage 500x7
Ammo 10
Seconds / reload 15
Projectile health 350
Launches a missile that splits into multiple warheads on closing with the target. Especially devastating to enemies with their shields down.

Hurricane Turrets are a late-Expansion Epoch weapon designed to launch a self-propelled, multiple missile delivery projector pod. A targeting computer programs the pod with a hit solution as it is released. The swarm of small missiles released is dangerous to all ship types. missiles feature a shaped charge warhead making them more effective versus enemy armor. These characteristics make the Hurricane a kill-weapon, usually only fired by gunnery officers with orders to destroy their crippled targets utterly.

–In-Game Description

The Hurricane MIRV Launcher is a large guided missile weapon.

Notes[]

It has fairly large ammunition reserves and can be launched off-bore, but the wide spread of projectiles means most of the damage is wasted except against larger targets. The Missile Specialization skill and ECCM Package hullmod can narrow the spread.

Note that when first fired, the MIRV missile will fly, rather slowly, up to 2500 SU before deploying the smaller missiles against its intended target. Keep in mind that if the MIRV is destroyed due to projectiles or debris, the smaller missiles are destroyed as well.

Animation[]

Hurricane

Change History[]

0.96

  • Increased submunition accuracy
  • Reduced number of submunitions by to 7 (was: 9)

0.95.1a

  • Reduced number of submunitions to 9 (was: 11)

0.9.1

  • Improved maneuverability of first stage
  • Increased number of submunitions to 11 (was: 9)

0.9

  • Made missile and warheads more visible
  • Number of warheads is 9
  • Warheads are now two-stage (aim then unguided burn) but much more accurate
  • Increased refire delay to 15 (was: 5)
  • Submunition accuracy significantly impacted by ECCM/Missile Specialization

0.7a

  • Hurricane MIRV - changed to be a medium range finisher weapon rather than long-range
    • Removed ammo regeneration
    • Increased number of warheads to 10
    • Reduced refire delay to 5 seconds
    • Reduced range to be in line with MRMs
    • Increased missile hitpoints and range at which the main missile splits
    • Increased flight time of individual warheads

0.65.2a

  • Hurricane MIRV: regenerates 1 ammo every 20 seconds


Icon check temp

Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.

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