Launches a missile that splits into multiple warheads on closing with the target. Especially devastating to enemies with their shields down.
Hurricane Turrets are a late-Expansion Epoch weapon designed to launch a self-propelled, multiple missile delivery projector pod. A targeting computer programs the pod with a hit solution as it is released. The swarm of small missiles released is dangerous to all ship types. missiles feature a shaped charge warhead making them more effective versus enemy armor. These characteristics make the Hurricane a kill-weapon, usually only fired by gunnery officers with orders to destroy their crippled targets utterly.
–In-Game Description
The Hurricane MIRV Launcher is a large guided missile weapon.
Notes[]
It has fairly large ammunition reserves and can be launched off-bore, but the wide spread of projectiles means most of the damage is wasted except against larger targets. The Missile Specialization skill and ECCM Package hullmod can narrow the spread.
Note that when first fired, the MIRV missile will fly, rather slowly, up to 2500 SU before deploying the smaller missiles against its intended target. Keep in mind that if the MIRV is destroyed due to projectiles or debris, the smaller missiles are destroyed as well.
Warheads are now two-stage (aim then unguided burn) but much more accurate
Increased refire delay to 15 (was: 5)
Submunition accuracy significantly impacted by ECCM/Missile Specialization
0.7a
Hurricane MIRV - changed to be a medium range finisher weapon rather than long-range
Removed ammo regeneration
Increased number of warheads to 10
Reduced refire delay to 5 seconds
Reduced range to be in line with MRMs
Increased missile hitpoints and range at which the main missile splits
Increased flight time of individual warheads
0.65.2a
Hurricane MIRV: regenerates 1 ammo every 20 seconds
Only up to date for version 0.96. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.