Hurricane MIRV Launcher
Hurricane hardpoint.png
General Information
Mount Large, Missile
Primary Role Finisher
Ordnance points 25
Damage type High Explosive
Range 2500
Flux/sec 0
Speed Medium
Tracking Good
Damage 500x11
Ammo 10
Launches a missile that splits into multiple warheads on closing with the target. Especially devastating to enemies with their shields down.

Hurricane Turrets are a late-Expansion Epoch weapon designed to launch a self-propelled, multiple missile delivery projector pod. A targeting computer programs the pod with a hit solution as it is released. The swarm of small missiles released is dangerous to all ship types. missiles feature a shaped charge warhead making them more effective versus enemy armor. These characteristics make the Hurricane a kill-weapon, usually only fired by gunnery officers with orders to destroy their crippled targets utterly.

–In-Game Description

The Hurricane MIRV Launcher is a large guided missile weapon.

Notes[edit | edit source]

It has fairly large ammunition reserves and can be launched off-bore, but the wide spread of projectiles means most of the damage is wasted except against larger targets. The Missile Specialization level 1 skill and ECCM Package hullmod can narrow the spread.

Note that when first fired, the MIRV missile will fly, rather slowly, up to 2500 SU before deploying the smaller missiles against its intended target. Keep in mind that if the MIRV is destroyed due to projectiles or debris, the smaller missiles are destroyed as well.

Animation[edit | edit source]

Ballistic Small Light Assault Gun · Light Autocannon · Light Dual Autocannon · Light Dual Machine Gun · Light Machine Gun · Light Mortar · Light Needler · Railgun · Standard Bomb Bay · Vulcan Cannon
Medium Arbalest Autocannon · Assault Chaingun · Dual Flak Cannon · Flak Cannon · Heavy Autocannon · Heavy Machine Gun · Heavy Mauler · Heavy Mortar · Heavy Needler · Hypervelocity Driver · Thumper
Large Devastator Cannon · Gauss Cannon · Hellbore Cannon · Hephaestus Assault Gun · Mark IX Autocannon · Mjolnir Cannon · Storm Needler
Energy Small Antimatter Blaster · Burst PD Laser · Ion Cannon · IR Pulse Laser · LR PD Laser · Mining Laser · PD Laser · Tactical Laser
Medium Graviton Beam · Heavy Blaster · Heavy Burst Laser · Ion Beam · Ion Pulser · Mining Blaster · Phase Lance · Pulse Laser
Large Autopulse Laser · High Intensity Laser · Paladin PD System · Plasma Cannon · Tachyon Lance · Thermal Pulse Cannon
Missile Small Annihilator Rocket Launcher · Atropos-class Torpedo (Single) · Atropos-class Torpedo Rack · Hammer-class Torpedo · Harpoon MRM · Harpoon MRM (Single) · Reaper-class Torpedo · Sabot SRM · Sabot SRM (Single) · Salamander MRM · Swarmer SRM Launcher
Medium Annihilator Rocket Pod · Harpoon MRM Pod · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher
Large Cyclone Reaper Launcher · Hammer Barrage · Hurricane MIRV Launcher · Locust SRM Launcher · Squall MLRS

Change History[edit | edit source]


  • Improved maneuverability of first stage
  • Increased number of submunitions to 11 (was: 9)


  • Made missile and warheads more visible
  • Number of warheads is 9
  • Warheads are now two-stage (aim then unguided burn) but much more accurate
  • Increased refire delay to 15 (was: 5)
  • Submunition accuracy significantly impacted by ECCM/Missile Specialization


  • Hurricane MIRV - changed to be a medium range finisher weapon rather than long-range
    • Removed ammo regeneration
    • Increased number of warheads to 10
    • Reduced refire delay to 5 seconds
    • Reduced range to be in line with MRMs
    • Increased missile hitpoints and range at which the main missile splits
    • Increased flight time of individual warheads


  • Hurricane MIRV: regenerates 1 ammo every 20 seconds

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Up to date for version 0.9.1

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