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Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector.

–In-game description

The High Command industry can be built at any Colony by upgrading an existing Military Base. It can be optionally downgraded to a Military Base.

Effects[edit | edit source]

  • +2 stability
  • Produces the following patrol fleets:
    • Size 3: 1 light, 1 medium, 1 heavy
    • Size 4: 2 light, 2 medium, 1 heavy
    • Size 5: 2 light, 2 medium, 1 heavy
    • Size 6: 3 light, 3 medium, 2 heavy
    • Size 7: 3 light, 3 medium, 2 heavy
    • Size 8: 3 light, 4 medium, 3 heavy
    • Size 9: 4 light, 4 medium, 3 heavy
    • Size 10: 4 light, 5 medium, 4 heavy

Maintenance[edit | edit source]

  • 7,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)

Produces[edit | edit source]

Demand[edit | edit source]

Notes[edit | edit source]

  • Presence of Alpha AI cores increase fleet size by 25%.
Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History[edit | edit source]

0.9

  • Added to the game

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Only up to date for version 0.9. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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