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Hegemony
Hegemony-1
General Information
Ship name prefix HSS
Starting attitude Favorable (+15)
Offers commissions Yes
Allies none
Enemies Persean League (-50 Hostile)
Tri-Tachyon (-50 Hostile)
Pirates (-50 Hostile)
Luddic Path (-50 Hostile)
Capital Chicomoztoc (size 8), Aztlan Star System


The Hegemony is a martial successor state to the Domain formed by a 'lost legion' trapped in a backwater system by the collapse of the Domain gate network. Built upon a creative interpretation of protocols which indefinitely extends Domain-style martial law, the founders of the Hegemony believed that the overriding cause of restoring the Domain and therefore stability, peace, and prosperity to the Sector and indeed the entire galaxy must come before certain niceties of human rights. The survival of humanity is at stake and it is only the discipline of the Hegemony military that protects worlds where some semblance of the normalcy of human civilization can be nurtured. Anything that threatens the Great Cause must be neutralized; if a few activists must be discouraged for the greater good, so be it.

Civilian hierarchies exist to govern the planets and stations under Hegemony rule but are entirely subordinate to the military. The specifics of civilian organization varies between worlds, as was Domain policy. When in doubt, the Hegemony applies a modified Domain-era colonial charter to dictate political organization. This standard-charter civilian hierarchy is generally elected, however as per martial law valid candidates must be approved by the local military authority. Exceptional times require exceptional measures, yet still the Hegemony fosters the flickering flame of galactic democracy under the same principles that founded the Domain.

–In-Game Faction Description

The Hegemony is the dominant faction in the Sector.

Faction Info[]

The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on their capital of Chicomoztoc. The Hegemony's lack of allies and many enemies at the start of the game makes war and combat frequent. However, their plethora of military bases make most of their territory generally secure.

Lore[]

The Hegemony was formed from the XIV Battlegroup, which was at a transfer point near the Persean Sector when the gate network failed during the Collapse. The Battlegroup initiated a network failure protocol, jury-rigging many units, placing most crew in emergency cryosleep, and travelling through hyperspace towards the nearest inhabited volume, stripping civilian ships and outposts of supplies along the way. It arrived in the Sector in cycle 49, defeated the Warlord Leonis and formed the Hegemony via the Eventide Diktat of c49.[1][2]

After Maairath was destroyed in c+82, the Hegemony attacked the remainder of the Mayasuran Navy and took control of the system, sparking the formation of the Persean League in c83. The Tri-Tachyon began deploying AI fleets in the Core Worlds, sparking the First AI War shortly thereafter.[1]

c+89-95 – The First AI War

Hegemony declares intent to enforce Domain-era restrictions on AI development against Tri-Tachyon. The Persean League sides with Tri-Tachyon, the Luddic Church sides with the Hegemony. War engulfs the Sector.

Terms of surrender involve acceptance of technological inspection by Hegemony (with support of Luddic Church). Much of the irreplaceable XIV Battlegroup matériel was destroyed in this war. Similarly, much of Tri-Tachyon’s infrastructure is devastated – or dismantled in the post-war settlement.

c+95-107 – Joint Hegemony/Knights of Ludd fleet operations sweep autonomous AI from fringe systems until partnership agreement breaks down.

c+107 – High Hegemon declares victory over the AI threat.

After such a victory, the Hegemony continued to persist and stabilize in the coming cycles until the arrival of Warlord Loke, whose defeat brings the rising star Phillip Andrada into focus as an upcoming officer with great potential. Hegemony logistics officer Colonel Jorien Kanta first defected to Loke, then went independent and turned to piracy.

circa c+160’s – Invasion of sector by the Warlord Loke

Rogue fleet of former Domain military warships under command of Onesimos Loke enters Persean Sector after raiding fringe worlds. Scores major victory by catching Hegemony taskforce unaware in Penelope’s Star.

c+160 - Andrada defeats Warlord Loke

Much glory earned by the young and upcoming Hegemony officer Andrada in the Battle of Maxios. Hegemony policy promotes hero-worship as means to unify population.

c+160 – Colonel Kanta declares herself successor to Warlord Loke

Once it’s clear how the tides are turning, Colonel Kanta turns again, spaces the Loke loyalists left on her station, and sets herself up as a pirate Warlord over the remains of Loke’s fleet. Local politics (and heavy weapons) make it inconvenient for the Hegemony to clean out her operation. She proceeds to build alliances and puts herself at the head of a dynasty of pirates and organized crime spread throughout the local systems.

This instability led into the Askonia Crisis, which saw the formation of the Sindrian Diktat.

c+181 – World of Opis is destroyed, Andrada takes Sindria, declares Sindrian Diktat

The moon Opis, capital and population center of the Askonia polity, is destroyed by a Planet Killer. Andrada blames rebels, rebels blame Andrada, other rebels blame each other, others blame outside agents.

The Hegemony executive council considers Andrada’s actions erratic and ill-judged, issuing a recall order which he ignores, declaring it “weak-willed treason”.

Phillip Andrada starts purges throughout Askonia system, declares himself executor-for-life aka Diktat Executor over new polity formed from the Hegemony intervention fleet.

The Hegemony was left battered and broken by the Askonia Crisis, having lost most of their fleet power and much of their standing in the Sector. Tri-Tachyon took advantage of this, instigating a dispute over AI inspections leading to the Second AI War. This bloody conflict saw both sides gaining and losing the advantage, with Tri-Tachyon disrupting communications and logistics while the Hegemony scrambled to defend their territory.

Ultimately, a radical shift in leadership within Tri-Tachyon led to a failed invasion of Chicomoztoc, which allowed the Hegemony to gain the upper hand. Tri-Tachyon negotiated a conditional surrender, leading to the the Treaty of Crom Cruach that ended the war.[1][3]

Known Ships[]

The Hegemony primarily field large ships, mostly of Low Tech design. They are only faction to possess a Pristine Nanoforge by default, removing most defects from hull production. However, their doctrinal focus are exceptional, steady officers, at the expense of fewer ships per fleet. Unique to the Hegemony is their XIV Battlegroup ships, featuring improved flux stats and armor, though are also slower than their regular counterparts. Their frigates tend to be less organized, mainly consisting of auxiliaries. There is also a XIV version of the Legion, but that has been long lost to the Hegemony.

Frigates[]

Destroyers[]

Cruisers[]

Capital Ships[]

Known Weapons[]

Due to primarily using low tech ships, the Hegemony uses a vast array of ballistic weaponry. This includes elite ballistic weaponry that no other faction can use, either due to incompatibility with the ships they have, or doctrinal conflict.

Ballistic Weapons[]

Energy Weapons[]

Missile Weapons[]

Known Wings[]

Carriers are not a focus in Hegemony doctrine. That said, they do field them on occassion to support their bigger ships.

Bombers[]

Fighters[]

Interceptors[]

Markets[]

Markets in italics contains Military Bases. The underlined market is the capital.

Colony Size Location
Citadel Arcadia 4 Arcadia System
Chicomoztoc 8 Aztlan System
Coatl 5 Aztlan System
Jangala 6 Corvus System
Ancyra 5 Galatia System
Yama 6 Naraka System
Nachiketa 5 Naraka System
Eventide 7 Samarra System
Sphinx 5 Samarra System
Tigra City 4 Samarra System
Ragnar Complex 5 Valhalla System
Raesvelg 5 Valhalla System


References[]


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At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

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